public void Init() { emptyGameObject = new GameObject(); emptyGameObject.AddComponent <LevelElementPrefabTable>(); prefabTable = emptyGameObject.GetComponent <LevelElementPrefabTable>(); prefabTable.wallPrefab = new GameObject(); dummyPos = new Vector2Int(2, 2); dummySize = new Vector2Int(2, 2); }
void Awake() { instance = this; }