Example #1
0
    // Use this for initialization
    void Start()
    {
        level = new Level(10, 10);
        LevelManager.applicationIsQuitting = false;
        //    _levelManager = LevelManager.Instance;
        Camera.main.transform.position = new Vector3(5, 5, -10);
        _levelEditorObjects            = new GameObject();
        _levelEditorObjects.name       = "Level Editor Objects";
        InstantiateLevel();

        blockToPaint = Level.BlockType.Dirt;
        drawType     = LevelDrawType.Brush;
    }
Example #2
0
 void Awake()
 {
     StartBuild(width: 30, height: 10); // 기본 크기로 레벨 초기화
     blockToPaint = Level.BlockType.Dirt;
     drawType     = LevelDrawType.Brush;
 }