Example #1
0
 internal static void TriggerLevelFinishEvent(StandardLevelScenesTransitionSetupDataSO levelScenesTransitionSetupDataSO, LevelCompletionResults levelCompletionResults)
 {
     LevelDidFinishEvent?.Invoke(levelScenesTransitionSetupDataSO, levelCompletionResults);
 }
 internal static void TriggerLevelFinishEvent(StandardLevelScenesTransitionSetupDataSO levelScenesTransitionSetupDataSO, LevelCompletionResults levelCompletionResults)
 {
     Logger.log.Debug("Solo/Party mode level finished.");
     LevelFinished?.RaiseEventSafe(levelScenesTransitionSetupDataSO, new SoloLevelFinishedEventArgs(levelScenesTransitionSetupDataSO, levelCompletionResults), nameof(LevelFinished));
     LevelDidFinishEvent?.Invoke(levelScenesTransitionSetupDataSO, levelCompletionResults);
 }