Example #1
0
    public void GenerateLevel()
    {
        if (true)
        {
            GameObject Platform = LevelCreator.CreateNextZone();

            Platform.transform.position = transform.GetChild(transform.childCount - 1).transform.position;
            Platform.transform.position = new Vector3(Platform.transform.position.x + 12, Platform.transform.position.y, Platform.transform.position.z);

            Platform.transform.SetParent(this.transform);

            GameObject Con = Instantiate(Connection);

            ;

            Con.transform.position = transform.GetChild(transform.childCount - 1).transform.position;
            Con.transform.position = new Vector3(Con.transform.position.x + 12, Con.transform.position.y, Con.transform.position.z);


            Con.transform.SetParent(this.transform);
        }
    }