Example #1
0
 private void player_goal_score(Vector3 tar)
 {
     _enemy_team_score++;
     m_currentMode = LevelControllerMode.GoalZoomOut;
     Main._current_repeat_reason = RepeatReason.ScoredOn;
     UiPanelGame.inst.show_popup_message(1);
     _goalzoomoutfocuspos = tar;
 }
Example #2
0
    private void DoMatchOpeningSequence()
    {
        m_currentMode = LevelControllerMode.Opening;
        _countdown_ct = 0;
        // hide cursor
        //m_mouseTargetIcon.SetActive(false);

        List <BotBase> allBots = new List <BotBase>(
            m_playerTeam.TeamMembers.Count + m_enemyTeam.TeamMembers.Count);

        allBots.AddRange(m_playerTeam.TeamMembers);
        allBots.AddRange(m_enemyTeam.TeamMembers);

        for (int i = 0; i < allBots.Count; i++)
        {
            BotBase           bot        = allBots[i];
            GenericFootballer footballer = bot.GetComponent <GenericFootballer>();
            footballer.force_play_animation(FootballerAnimResource.ANIM_RUN);
            footballer.force_facing_direction(bot.HomePosition.x >= bot.transform.position.x ? true : false);

            float d = Vector3.Distance(bot.transform.position, bot.HomePosition);
            float r = Util.rand_range(200.0f, 220.0f);
            float t = d / r;
            _countdown_ct      = Math.Max(_countdown_ct, t);
            _last_countdown_ct = _countdown_ct;

            LTDescr animDesc = LeanTween.move(
                bot.gameObject,
                bot.HomePosition,
                t)
                               .setEase(LeanTweenType.linear);
            int animId = animDesc.id;
            animDesc.setOnComplete(() => {
                footballer.force_play_animation(FootballerAnimResource.ANIM_IDLE);
                footballer.force_facing_direction(bot.Team == Team.PlayerTeam ? true : false);

                m_matchOpeningAnimIds.Remove(animId);
            });

            m_matchOpeningAnimIds.Add(animId);
        }

        {
            m_topReferee.transform.position = Main.FieldController.GetFieldCenter();
            CreateLooseBall(m_topReferee.transform.position, Vector3.zero);
        }
    }
Example #3
0
    private void enemy_goal_score(Vector3 tar)
    {
        if (Main._current_level == GameLevel.Level1)
        {
            Main._current_level = GameLevel.Level2;
        }
        else if (Main._current_level == GameLevel.Level2)
        {
            Main._current_level = GameLevel.Level3;
        }
        else
        {
            Main._current_level = GameLevel.End;
        }
        _player_team_score++;

        m_currentMode = LevelControllerMode.GoalZoomOut;
        Main._current_repeat_reason = RepeatReason.None;
        UiPanelGame.inst.show_popup_message(1);
        _goalzoomoutfocuspos = tar;
    }
Example #4
0
    private void DoMatchOpeningImmediate()
    {
        m_currentMode = LevelControllerMode.GamePlay;

        List <BotBase> allBots = new List <BotBase>(
            m_playerTeam.TeamMembers.Count + m_enemyTeam.TeamMembers.Count);

        allBots.AddRange(m_playerTeam.TeamMembers);
        allBots.AddRange(m_enemyTeam.TeamMembers);

        for (int i = 0; i < allBots.Count; i++)
        {
            allBots[i].transform.position = allBots[i].HomePosition;
        }

        {
            Vector3 pos = Main.FieldController.GetFieldCenter();
            CreateLooseBall(pos, Vector3.zero);
        }

        m_enemyTeam.StartMatch();
    }
Example #5
0
    public void Update()
    {
        if (Main.PanelManager.CurrentPanelId != PanelIds.Game)
        {
            return;
        }
        this.update_mouse_point();
        m_commentaryManager.i_update();

        float mouse_target_anim_speed = 0.3f;

        if (m_currentMode == LevelControllerMode.GoalZoomOut)
        {
            UiPanelGame.inst._fadein.set_target_alpha(1);
            Main.GameCamera.SetTargetPos(_goalzoomoutfocuspos);
            Main.GameCamera.SetTargetZoom(300);
            m_enemyGoal.spawn_confetti();
            m_particles.i_update(this);
            if (UiPanelGame.inst._fadein.is_transition_finished())
            {
                this.ResetLevel();
                Main.PanelManager.ChangeCurrentPanel(PanelIds.Tv);
            }
        }
        else if (m_currentMode == LevelControllerMode.GamePlay)
        {
            Team ball_owner_team = this.get_footballer_team(this.nullableCurrentFootballerWithBall());
            if (ball_owner_team != Team.None)
            {
                __commentary_last_team_to_own_ball = ball_owner_team;
            }

            _time_remaining = Math.Max(0, _time_remaining - TimeSpan.FromSeconds(Time.deltaTime).Ticks);
            if (_time_remaining <= 0)
            {
                m_currentMode = LevelControllerMode.GoalZoomOut;

                Main._current_repeat_reason = RepeatReason.Timeout;
                UiPanelGame.inst.show_popup_message(2);
                _goalzoomoutfocuspos = Main.GameCamera.GetCurrentPosition();
                return;
            }
            m_particles.i_update(this);
            if (m_playerTeamFootballersWithBall.Count > 0)
            {
                Main.GameCamera.SetTargetPos(m_playerTeamFootballersWithBall[0].transform.position);
                if (Input.GetMouseButton(0))
                {
                    Main.GameCamera.SetTargetZoom(600);
                }
                else
                {
                    Main.GameCamera.SetTargetZoom(500);
                }
                if (Input.GetMouseButton(0))
                {
                    Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
                }
                else
                {
                    Main.GameCamera.SetManualOffset(new Vector3(150, 0, 0));
                }
            }
            else
            {
                Main.GameCamera.SetTargetPos(this.GetLastMousePointInBallBounds());
                Main.GameCamera.SetTargetZoom(600);
                Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
            }


            mouse_target_anim_speed = 2.0f;
            mouse_target_icon_set_alpha(1.0f);
            //m_mouseTargetIcon.SetActive(true);
            Vector3 mouse_pt = GetLastMousePointInBallBounds();
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(50.0f);

            for (int i = m_looseBalls.Count - 1; i >= 0; i--)
            {
                LooseBall itr = this.m_looseBalls[i];
                itr.sim_update();
            }

            for (int i = this.m_playerTeamFootballers.Count - 1; i >= 0; i--)
            {
                GenericFootballer itr = this.m_playerTeamFootballers[i];
                itr.sim_update();
            }

            for (int i = 0; i < this.m_enemyTeamFootballers.Count; i++)
            {
                GenericFootballer itr = this.m_enemyTeamFootballers[i];
                itr.sim_update();
            }

            if (Input.GetKey(KeyCode.Space))
            {
                for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
                {
                    GenericFootballer itr = this.m_playerTeamFootballers[i];
                    itr.timeout_start();
                }
                m_currentMode = LevelControllerMode.Timeout;
                m_timeoutSelectedFootballer = null;
                Main.Pause(PauseFlags.TimeOut);
                m_commentaryManager.notify_tutorial_just_pressed_space();
                Main.AudioController.PlayEffect("sfx_pause");
                UiPanelGame.inst.bgm_audio_set_paused_mode(true);
            }

            for (int i = m_looseBalls.Count - 1; i >= 0; i--)
            {
                LooseBall itr = this.m_looseBalls[i];
                if (m_enemyGoal.box_collider().OverlapPoint(itr.transform.position))
                {
                    this.blood_anim_at(itr.transform.position);
                    m_looseBalls.Remove(itr);
                    this.enemy_goal_score(itr.transform.position);
                    Destroy(itr.gameObject);
                    m_enemyGoal.play_eat_anim(40);
                    Main.AudioController.PlayEffect("sfx_checkpoint");
                }
                if (m_playerGoal.box_collider().OverlapPoint(itr.transform.position))
                {
                    this.blood_anim_at(itr.transform.position);
                    m_looseBalls.Remove(itr);
                    this.player_goal_score(itr.transform.position);
                    Destroy(itr.gameObject);
                    m_playerGoal.play_eat_anim(40);
                    UiPanelGame.inst._chats.clear_messages();
                    Main.AudioController.PlayEffect("sfx_checkpoint");
                }
            }
            m_bottomReferee.sim_update();
            m_topReferee.sim_update();
        }
        else if (m_currentMode == LevelControllerMode.Timeout)
        {
            Vector3 screen = Main.GameCamera.GetComponent <Camera>().WorldToScreenPoint(this.GetLastMousePointInBallBounds());
            screen.z = 0;

            Vector3 mouse_to_center_delta = Util.vec_sub(
                screen,
                new Vector2(Screen.width / 2, Screen.height / 2));
            float mmouse_move_rad = (Screen.width + Screen.height) / 2.0f * 0.25f;
            if (mouse_to_center_delta.magnitude > mmouse_move_rad)
            {
                Vector3 n_mouse_to_center_delta = mouse_to_center_delta.normalized;
                Vector3 tar_delta = Util.vec_scale(n_mouse_to_center_delta, (mouse_to_center_delta.magnitude - mmouse_move_rad) * 0.3f);
                Main.GameCamera.SetTargetPos(Util.vec_add(Main.GameCamera.GetCurrentPosition(), tar_delta));
            }
            else
            {
                Main.GameCamera.SetTargetPositionToCurrent();
            }

            Main.GameCamera.SetManualOffset(new Vector3(0, 0, 0));
            Main.GameCamera.SetTargetZoom(800);
            Vector3           mouse_pt   = GetLastMousePointInBallBounds();
            GenericFootballer select_tar = this.IsPointTouchFootballer(mouse_pt, m_playerTeamFootballers);
            if (!Input.GetMouseButton(0) && select_tar != null && select_tar.can_take_commands())
            {
                mouse_target_icon_set_alpha(0.4f);
                //m_mouseTargetIcon.SetActive(false);
                select_tar.SetSelectedForAFrame();
            }
            else
            {
                mouse_target_icon_set_alpha(1.0f);
                //m_mouseTargetIcon.SetActive(true);
            }
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(75.0f);


            for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
            {
                GenericFootballer itr = this.m_playerTeamFootballers[i];
                itr.timeout_update();
            }

            keyboard_switch_timeout_selected_footballer();

            Vector2 click_pt;
            if (this.IsClickAndPointDown(out click_pt))
            {
                GenericFootballer clicked_footballer = IsPointTouchFootballer(click_pt, m_playerTeamFootballers);
                if (clicked_footballer != null)
                {
                    m_timeoutSelectedFootballer = clicked_footballer;
                }
            }
            else if (this.IsClickAndPoint(out click_pt))
            {
                if (m_timeoutSelectedFootballer != null && !this.footballer_has_ball(m_timeoutSelectedFootballer))
                {
                    m_commentaryManager.notify_tutorial_command_issued();

                    click_pt = this.point_to_within_goallines_point(m_timeoutSelectedFootballer.transform.position, click_pt);

                    m_timeoutSelectedFootballer.CommandMoveTo(click_pt);
                }
            }

            if (!Input.GetKey(KeyCode.Space))
            {
                m_currentMode = LevelControllerMode.GamePlay;
                for (int i = 0; i < this.m_playerTeamFootballers.Count; i++)
                {
                    GenericFootballer itr = this.m_playerTeamFootballers[i];
                    itr.timeout_end();
                }
                Main.Unpause(PauseFlags.TimeOut);
                Main.AudioController.PlayEffect("sfx_unpause");
                UiPanelGame.inst.bgm_audio_set_paused_mode(false);
            }
        }
        else if (m_currentMode == LevelControllerMode.Opening)
        {
            mouse_target_anim_speed = 2.0f;
            //m_mouseTargetIcon.SetActive(true);
            mouse_target_icon_set_alpha(1.0f);
            m_particles.i_update(this);
            _countdown_ct -= Time.deltaTime;
            if (_countdown_ct < 4f && _last_countdown_ct > 4f)
            {
                UiPanelGame.inst._chats.push_message("3...", 2);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            else if (_countdown_ct < 3f && _last_countdown_ct > 3f)
            {
                UiPanelGame.inst._chats.push_message("2...", 1);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            else if (_countdown_ct < 2f && _last_countdown_ct > 2f)
            {
                UiPanelGame.inst._chats.push_message("1...", 2);
                Main.AudioController.PlayEffect("sfx_ready");
            }
            _last_countdown_ct = _countdown_ct;

            Vector3 mouse_pt = GetLastMousePointInBallBounds();
            m_mouseTargetIcon.transform.position   = mouse_pt;
            m_mouseTargetIcon.transform.localScale = Util.valv(50.0f);


            if (m_matchOpeningAnimIds.Count == 0)
            {
                m_currentMode = LevelControllerMode.GamePlay;
                //m_mouseTargetIcon.SetActive(true);

                // throw it in
                if (m_looseBalls.Count > 0)
                {
                    LooseBall lb       = m_looseBalls[0];
                    Vector3   throwDir = m_playerTeamFootballers[0].transform.position - lb.transform.position;
                    throwDir.Normalize();

                    lb.sim_initialize(lb.transform.position, throwDir * 4.0f);
                    UiPanelGame.inst.show_popup_message(0);
                    Main.AudioController.PlayEffect("sfx_go");
                }
                UiPanelGame.inst._chats.push_message("And the match is underway!", 1);
                m_enemyTeam.StartMatch();
            }
        }

        m_mouseTargetIconTheta += mouse_target_anim_speed * Util.dt_scale;
        Util.transform_set_euler_world(m_mouseTargetIcon.transform, new Vector3(0, 0, m_mouseTargetIconTheta));
    }