Example #1
0
 public void OnLevelLoad(LevelChangeEventData data)
 {
     if (data.Action == LoadState.Loaded) {
         foreach (int team in losingTeams.Keys.ToArray()) {
             losingTeams[team] = false;
         }
     }
 }
Example #2
0
 protected void OnAdventureLoad(LevelChangeEventData data)
 {
     if (data.Action == LoadState.Loaded) {
         inLevel = true;
         beginningTime = Time.time;
     }
     if (data.Action == LoadState.Unloaded) {
         inLevel = false;
         endTime = Time.time;
     }
 }
Example #3
0
 public void OnLoadShop(LevelChangeEventData data)
 {
     enabled = data.Action == LoadState.Loaded;
 }
Example #4
0
 protected void Toggle(LevelChangeEventData data)
 {
     enabled = data.Action == LoadState.Loaded;
 }
Example #5
0
 protected void OnShop(LevelChangeEventData data)
 {
     if (data.Action == LoadState.Loaded) {
         transform.position = originalPosition;
     }
 }
Example #6
0
 public void onLoad(LevelChangeEventData data)
 {
     isDead = false;
 }