void OnGUI() { if (startText) { GUI.backgroundColor = Color.clear; Time.timeScale = 1.0F; if (GUI.Button(startRect, " ")) { mainCam.transform.position = floorCam.transform.position; startText = false; onMenu = false; LevelChange.setLevel(1); player.transform.position = spawn.transform.position; PlayerCharacter.setMaxHealth(10); PlayerCharacter.setHealth(10); PlayerCharacter.setAttack(2); PlayerCharacter.setDefense(0); } if (GUI.Button(exitRect, " ")) { Application.Quit(); } } }