void InitCards() { LevelsController levels = LevelsController.GetInstance(); if (levels == null) { return; } for (int i = 0; i < levels.levels.Count; i++) { int id = i; CustomLevel level = levels.levels[id]; GameObject instance = Instantiate(selectorCardTemplate, parent); LevelCard card = instance.GetComponent <LevelCard>(); card.SetCardData(level); CustomButton cb = instance.GetComponent <CustomButton>(); cb.onPointerEnter.AddListener(() => { levelCardHovered?.Invoke(level); }); cb.onClick.AddListener(() => { levels.SelectLevelById(id); pages.OpenPage(1); }); selectorCards.Add(instance); } }