Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this);
     }
     gridObj = GameObject.Find("Grid").transform;
     grid    = gridObj.GetComponent <Grid>();
     DefineGenerationParameters(level: LevelManager.instance.levelCounter);
     GenerateLevel();
 }
Example #2
0
 void Awake()
 {
     instance = this;
 }