Example #1
0
    private IEnumerator SetupMap()
    {
        yield return(new WaitForFixedUpdate());

        Level3D.GetComponent <MapGenerator>().BakeNavMeshes();

        yield return(Spawner.Setup());

        yield return(new WaitForFixedUpdate());

        Player3DTransform.gameObject.GetComponent <NavMeshAgent>().isStopped = true;
    }