Example #1
0
 /// <summary>
 /// Register this event
 /// </summary>
 /// <param name="method">This is the delegate that will get called when this event occurs</param>
 /// <param name="priority">The priority (imporantce) of this call</param>
 /// <param name="plugin">The plugin object that is registering the event</param>
 /// <param name="bypass">Register more than one of the same event</param>
 public static void Register(Level.OnLevelLoaded method, Priority priority, Plugin plugin, bool bypass = false)
 {
     if (Find(plugin) != null)
     {
         if (!bypass)
         {
             throw new Exception("The user tried to register 2 of the same event!");
         }
     }
     events.Add(new OnLevelLoadedEvent(method, priority, plugin));
     Organize();
 }
        private void RegEvents()
        {
            _logHandler         += LogChatDesktop;
            _onPlayerConnect    += PlayerConnect;
            _onPlayerDisconnect += PlayerDisconnect;
            _levelUnloaded      += LevelUnloadDesktop;
            _levelLoaded        += LevelLoadDesktop;

            Server.s.OnLog          += _logHandler;
            Player.PlayerConnect    += _onPlayerConnect;
            Player.PlayerDisconnect += _onPlayerDisconnect;
            Level.LevelLoaded       += _levelLoaded;
            Level.LevelUnload       += _levelUnloaded;

#if Debug
            Server.s.Log("Registered Events");
#endif
        }
Example #3
0
        public override void LoadEvents()
        {
            _logHandler += OnLog;
            _onPlayerConnect += PlayerConnect;
            _onPlayerDisconnect += PlayerDisconnect;
            _levelUnloaded += LevelUnload;
            _levelLoaded += LevelLoad;

            Server.s.OnLog += _logHandler;
            Player.PlayerConnect += _onPlayerConnect;
            Player.PlayerDisconnect += _onPlayerDisconnect;
            Level.LevelLoaded += _levelLoaded;
            Level.LevelUnload += _levelUnloaded;

            #if Debug
                        Server.s.Log("Registered Events");
            #endif
        }
 internal OnLevelLoadedEvent(Level.OnLevelLoaded method, Priority priority, Plugin plugin)
 {
     this.plugin = plugin; this.priority = priority; this.method = method;
 }
Example #5
0
 internal OnLevelLoadedEvent(Level.OnLevelLoaded method, Priority priority, Plugin plugin)
 {
     this.plugin = plugin; this.priority = priority; this.method = method;
 }
        private void RegEvents()
        {
            _logHandler += LogChatDesktop;
            _onPlayerConnect += PlayerConnect;
            _onPlayerDisconnect += PlayerDisconnect;
            _levelUnloaded += LevelUnloadDesktop;
            _levelLoaded += LevelLoadDesktop;

            Server.s.OnLog += _logHandler;
            Player.PlayerConnect += _onPlayerConnect;
            Player.PlayerDisconnect += _onPlayerDisconnect;
            Level.LevelLoaded += _levelLoaded;
            Level.LevelUnload += _levelUnloaded;

            #if Debug
            Server.s.Log("Registered Events");
            #endif
        }