void Awake() { if (instance == null) { instance = this; } else { if (this != instance) { Destroy(this.gameObject); } } }
void Start() { _cutsceneCanvas = GameObject.Find("CutsceneCanvas"); _introStoryPanel = GameObject.Find("IntroCutscenePanel"); _introStoryText = _introStoryPanel.transform.Find("Text").GetComponent <Text>(); _introStoryText.text = _introText[0]; _introStoryPanel.SetActive(false); _bearStoryPanel = GameObject.Find("BearCutscenePanel"); _bearStoryText = _bearStoryPanel.transform.Find("Text").GetComponent <Text>(); _bearStoryText.text = _bearText[0]; _bearStoryPanel.SetActive(false); _midStoryPanel = GameObject.Find("MidCutscenePanel"); _midStoryImage = _midStoryPanel.transform.Find("Image").GetComponent <Image>(); _midStoryPanel.SetActive(false); _endStoryPanel = GameObject.Find("EndCutscenePanel"); _endStoryText = _endStoryPanel.transform.Find("Text").GetComponent <Text>(); _endStoryText.text = _endText[0]; _endStoryPanel.SetActive(false); _skipText = GameObject.Find("SkipText"); _skipText.SetActive(false); _allowSkip = false; _cutsceneOver = false; cutsceneActive = false; index = 0; _letterbox = Camera.main.GetComponent <Letterbox>(); _player = GameObject.Find("Player"); _ui = GameObject.Find("UI"); ChangeCutscene(Cutscenes.NULL); }
void Awake() { gman = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<GUIManager>(); camScript = GetComponent<StageCameraView>(); letterbox = GetComponent<Letterbox>(); fader = GetComponent<Fader>(); }