private void SpawnNewLine() { LetterLine letterLineClone = Instantiate(line, transform.position, line.transform.rotation); letterLineClone.SetLineAndTargetID(lineAndTargetID); lineAndTargetID++; }
//Get parent (LargeTargetSpawner) and gameManager, set downward velocity public void Start() { letterLineParent = gameObject.GetComponentInParent <LetterLine>(); gameManager = FindObjectOfType <GameManager>(); velocity = gameManager.SetTargetVelocity(); }