Example #1
0
 /// <inheritdoc/>
 public void ForwardLetter(LetterHeader letter)
 {
     foreach (var gameServer in this.GameServers.Values)
     {
         gameServer.LetterReceived(letter);
     }
 }
Example #2
0
        /// <inheritdoc/>
        public void LetterReceived(LetterHeader letter)
        {
            var player = this.gameContext.GetPlayerByCharacterName(letter.Receiver);

            if (player != null)
            {
                var newLetterIndex = player.SelectedCharacter.Letters.Count;
                player.SelectedCharacter.Letters.Add(letter);
                player.PlayerView.MessengerView.AddToLetterList(letter, (ushort)newLetterIndex, true);
            }
        }
Example #3
0
        /// <summary>
        /// Deletes the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="letter">The letter.</param>
        public void DeleteLetter(Player player, LetterHeader letter)
        {
            if (letter == null)
            {
                Log.WarnFormat("letter is null, player {0}", player.SelectedCharacter.Name);
            }

            var letterIndex = player.SelectedCharacter.Letters.IndexOf(letter);

            player.SelectedCharacter.Letters.RemoveAt(letterIndex);
            player.ViewPlugIns.GetPlugIn <ILetterDeletedPlugIn>()?.LetterDeleted((ushort)letterIndex);
        }
Example #4
0
        /// <summary>
        /// Deletes the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="letter">The letter.</param>
        public void DeleteLetter(Player player, LetterHeader letter)
        {
            if (letter == null)
            {
                Log.WarnFormat("letter is null, player {0}", player.SelectedCharacter.Name);
            }

            var letterIndex = player.SelectedCharacter.Letters.IndexOf(letter);

            player.SelectedCharacter.Letters.RemoveAt(letterIndex);
            player.PlayerView.MessengerView.LetterDeleted((ushort)letterIndex);
        }
Example #5
0
        /// <summary>
        /// Sends the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="receiver">The receiver.</param>
        /// <param name="message">The message.</param>
        /// <param name="title">The title.</param>
        /// <param name="rotation">The rotation.</param>
        /// <param name="animation">The animation.</param>
        /// <param name="letterId">The client side letter id.</param>
        public void SendLetter(Player player, string receiver, string message, string title, byte rotation, byte animation, uint letterId)
        {
            using var loggerScope = player.Logger.BeginScope(this.GetType());
            var sendPrice = player.GameContext.Configuration.LetterSendPrice;

            if (player.Money < sendPrice)
            {
                player.ViewPlugIns.GetPlugIn <IShowMessagePlugIn>()?.ShowMessage("Not enough Zen to send a letter.", MessageType.BlueNormal);
                player.ViewPlugIns.GetPlugIn <ILetterSendResultPlugIn>()?.LetterSendResult(LetterSendSuccess.NotEnoughMoney, letterId);
                return;
            }

            LetterHeader letter = null;

            try
            {
                using (var context = player.GameContext.PersistenceContextProvider.CreateNewPlayerContext(player.GameContext.Configuration))
                {
                    letter = this.CreateLetter(context, player, receiver, message, title, rotation, animation);
                    if (!context.CanSaveLetter(letter))
                    {
                        player.ViewPlugIns.GetPlugIn <ILetterSendResultPlugIn>()?.LetterSendResult(LetterSendSuccess.ReceiverNotExists, letterId);
                        return;
                    }

                    context.SaveChanges();
                }

                player.ViewPlugIns.GetPlugIn <ILetterSendResultPlugIn>()?.LetterSendResult(LetterSendSuccess.Success, letterId);
                player.TryAddMoney(-sendPrice);
            }
            catch (Exception ex)
            {
                player.Logger.LogError(ex, "Unexpected error when trying to send a letter");
                player.ViewPlugIns.GetPlugIn <ILetterSendResultPlugIn>()?.LetterSendResult(LetterSendSuccess.TryAgain, letterId);
                player.ViewPlugIns.GetPlugIn <IShowMessagePlugIn>()?.ShowMessage("Oops, some error happened during sending the Letter.", MessageType.BlueNormal);
            }

            // Try to forward it to the player, if he is online
            var receiverPlayer = player.GameContext.GetPlayerByCharacterName(receiver);

            if (receiverPlayer != null)
            {
                receiverPlayer.PersistenceContext.Attach(letter);
                receiverPlayer.SelectedCharacter.Letters.Add(letter);
                receiverPlayer.ViewPlugIns.GetPlugIn <IAddToLetterListPlugIn>()?.AddToLetterList(letter, (ushort)(receiverPlayer.SelectedCharacter.Letters.Count - 1), true);
            }
            else
            {
                (player.GameContext as IGameServerContext)?.FriendServer?.ForwardLetter(letter);
            }
        }
Example #6
0
        /// <summary>
        /// Deletes the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="letter">The letter.</param>
        public void DeleteLetter(Player player, LetterHeader letter)
        {
            using var loggerScope = player.Logger.BeginScope(this.GetType());
            if (letter == null)
            {
                player.Logger.LogWarning("letter is null, player {0}", player.SelectedCharacter.Name);
            }

            var letterIndex = player.SelectedCharacter.Letters.IndexOf(letter);

            player.SelectedCharacter.Letters.RemoveAt(letterIndex);
            player.ViewPlugIns.GetPlugIn <ILetterDeletedPlugIn>()?.LetterDeleted((ushort)letterIndex);
        }
Example #7
0
        /// <summary>
        /// Sends the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="receiver">The receiver.</param>
        /// <param name="message">The message.</param>
        /// <param name="title">The title.</param>
        /// <param name="rotation">The rotation.</param>
        /// <param name="animation">The animation.</param>
        /// <param name="letterId">The client side letter id.</param>
        public void SendLetter(Player player, string receiver, string message, string title, byte rotation, byte animation, uint letterId)
        {
            if (player.Money < LetterSendCost)
            {
                player.PlayerView.ShowMessage("Not enough Zen to send a letter.", MessageType.BlueNormal);
                player.PlayerView.MessengerView.LetterSendResult(LetterSendSuccess.NotEnoughMoney, letterId);
                return;
            }

            LetterHeader letter = null;

            try
            {
                using (var context = this.gameContext.RepositoryManager.CreateNewAccountContext(this.gameContext.Configuration))
                    using (this.gameContext.RepositoryManager.UseContext(context))
                    {
                        letter = this.CreateLetter(player, receiver, message, title, rotation, animation);

                        if (!context.SaveChanges())
                        {
                            player.PlayerView.MessengerView.LetterSendResult(LetterSendSuccess.ReceiverNotExists, letterId);
                            return;
                        }
                    }

                player.PlayerView.MessengerView.LetterSendResult(LetterSendSuccess.Success, letterId);
                player.TryAddMoney(-LetterSendCost);
            }
            catch (Exception ex)
            {
                Log.Error("Unexpected error when trying to send a letter", ex);
                player.PlayerView.MessengerView.LetterSendResult(LetterSendSuccess.TryAgain, letterId);
                player.PlayerView.ShowMessage("Oops, some error happened during sending the Letter.", MessageType.BlueNormal);
            }

            // Try to forward it to the player, if he is online
            var receiverPlayer = this.gameContext.GetPlayerByCharacterName(receiver);

            if (receiverPlayer != null)
            {
                receiverPlayer.PersistenceContext.Attach(letter);
                receiverPlayer.SelectedCharacter.Letters.Add(letter);
                receiverPlayer.PlayerView.MessengerView.AddToLetterList(letter, (ushort)(receiverPlayer.SelectedCharacter.Letters.Count - 1), true);
            }
            else
            {
                this.friendServer.ForwardLetter(letter);
            }
        }
Example #8
0
        /// <summary>
        /// Deletes the letter.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="letter">The letter.</param>
        public void DeleteLetter(Player player, LetterHeader letter)
        {
            if (letter == null)
            {
                Log.WarnFormat("letter is null, player {0}", player.SelectedCharacter.Name);
            }

            var letterIndex = player.SelectedCharacter.Letters.IndexOf(letter);

            player.SelectedCharacter.Letters.RemoveAt(letterIndex);
            player.PlayerView.MessengerView.LetterDeleted((ushort)letterIndex);

            // TODO: Deleting it from the repository should not be required.
            using (this.gameContext.RepositoryManager.UseContext(player.PersistenceContext))
            {
                if (!this.gameContext.RepositoryManager.GetRepository <LetterHeader>().Delete(letter))
                {
                    Log.WarnFormat("Player {0} tried to delete a letter, no success. LetterID: {1}", player.SelectedCharacter.Name, letterIndex);
                }
            }
        }
Example #9
0
        /// <inheritdoc/>
        public void AddToLetterList(LetterHeader letter, ushort newLetterIndex, bool newLetter)
        {
            using (var writer = this.connection.StartSafeWrite(0xC3, 79))
            {
                var result = writer.Span;
                result[2] = 0xC6;
                result[4] = newLetterIndex.GetLowByte();
                result[5] = newLetterIndex.GetHighByte();
                result.Slice(6, 10).WriteString(letter.SenderName, Encoding.UTF8);
                var date = letter.LetterDate.ToUniversalTime().AddHours(this.player.Account.TimeZone).ToString("yyyy-MM-dd HH:mm:ss");
                result.Slice(16, 30).WriteString(date, Encoding.UTF8);
                result.Slice(46, 32).WriteString(letter.Subject, Encoding.UTF8);
                result[78] = (byte)(letter.ReadFlag ? 1 : 0);
                if (result[78] == 1)
                {
                    result[78] += (byte)(newLetter ? 1 : 0);
                }

                writer.Commit();
            }
        }
Example #10
0
        /// <inheritdoc/>
        public void AddToLetterList(LetterHeader letter, ushort newLetterIndex, bool newLetter)
        {
            var result = new byte[0x6C];

            result[0] = 0xC3;
            result[1] = (byte)result.Length;
            result[2] = 0xC6;
            ////4 + 5 == Id
            result[4] = (byte)(newLetterIndex & 0xFF);
            result[5] = (byte)((newLetterIndex >> 8) & 0xFF);
            Buffer.BlockCopy(Encoding.UTF8.GetBytes(letter.Sender.ToCharArray(), 0, letter.Sender.Length), 0, result, 6, Encoding.UTF8.GetByteCount(letter.Sender));
            var date = letter.LetterDate.ToUniversalTime().AddHours(this.player.Account.TimeZone).ToString(CultureInfo.InvariantCulture.DateTimeFormat);

            Buffer.BlockCopy(Encoding.UTF8.GetBytes(date.ToCharArray(), 0, date.Length), 0, result, 16, Encoding.UTF8.GetByteCount(date));
            Buffer.BlockCopy(Encoding.UTF8.GetBytes(letter.Subject.ToCharArray(), 0, letter.Subject.Length), 0, result, 46, Encoding.UTF8.GetByteCount(letter.Subject));
            result[78] = (byte)(letter.ReadFlag ? 1 : 0);
            if (result[78] == 1)
            {
                result[78] += (byte)(newLetter ? 1 : 0);
            }

            this.connection.Send(result);
        }