Example #1
0
    void Update()
    {
/*
 *
 *      if (!_enablePan)
 *          return;
 */

        if (Input.touchCount > 1)
        {
            if (_letterDrag)
            {
                StartCoroutine(LetterController.LetterUnselected());
                _letterDrag = false;
                return;
            }
        }

        bool    startCondition = false, dragCondition = false, endCondition = false;
        Vector3 pos = Vector3.zero;

        if (Application.isMobilePlatform)
        {
            if (Input.touchCount == 1)
            {
                startCondition =
                    Input.touches[0].phase == TouchPhase.Began || (!_letterDrag && !_cameraDrag);
                dragCondition = Input.touches[0].phase == TouchPhase.Moved;
                endCondition  = Input.touches[0].phase == TouchPhase.Ended;
                pos           = Input.touches[0].position;
            }
            else if (Input.touchCount == 2)
            {
                endCondition = true;
                pos          = Input.touches[0].position;
            }
        }
        else
        {
            startCondition = Input.GetMouseButtonDown(0);
            dragCondition  = Input.GetMouseButton(0);
            endCondition   = Input.GetMouseButtonUp(0);
            pos            = Input.mousePosition;
        }

        #region Start Drag letter or Pan

        if (startCondition)
        {
            _lastDragPos = _camera.ScreenToWorldPoint(pos);

            Collider2D collider = Physics2D.OverlapPoint(_camera.ScreenToWorldPoint(pos), LetterLayerMask);

            if (collider != null)
            {
                if (!_isPlaying)
                {
                    return;
                }

                Letter letter = collider.GetComponent <Letter>();

                if (letter != null /*&& !letter.IsLocked*/)
                {
                    LetterController.LetterSelected(letter);
                    _letterDrag = true;
                }
            }
            else if (_enablePan)
            {
                _cameraDrag = true;
                CameraController.StartPan();
            }


            return;
        }

        #endregion

        #region Letter Draging or Pan

        if (dragCondition)
        {
            Vector3 dragpos = _camera.ScreenToWorldPoint(pos);

            if (_letterDrag)
            {
                LetterController.Move(dragpos - _lastDragPos);
            }

            if (_cameraDrag)
            {
                CameraController.Pan();
            }

            _lastDragPos = dragpos;
        }

        #endregion

        #region Letter end drag

        if (endCondition)
        {
            if (_letterDrag)
            {
                StartCoroutine(LetterController.LetterUnselected());
                _letterDrag = false;
            }
            if (_cameraDrag)
            {
                _cameraDrag = false;
            }
        }

        #endregion
    }
Example #2
0
    void Update()
    {
        if (!_enablePan)
        {
            return;
        }

        if (Input.touchCount > 1)
        {
            return;
        }

        #region Start Drag letter or Pan

        if (Input.GetMouseButtonDown(0))
        {
            _lastDragPos = _camera.ScreenToWorldPoint(Input.mousePosition);

            Collider2D collider = Physics2D.OverlapPoint(_camera.ScreenToWorldPoint(Input.mousePosition), LetterLayerMask);

            if (collider != null)
            {
                if (!_isPlaying)
                {
                    return;
                }

                Letter letter = collider.GetComponent <Letter>();

                if (letter != null)
                {
                    LetterController.LetterSelected(letter);
                }
                else
                {
                    Debug.LogError("Letter component doesn't exist!!!");
                }

                _letterDrag = true;
            }
            else
            {
                _cameraDrag = true;
                CameraController.StartPan();
            }


            return;
        }

        #endregion

        #region Letter Draging or Pan

        if (Input.GetMouseButton(0))
        {
            Vector3 dragpos = _camera.ScreenToWorldPoint(Input.mousePosition);

            if (_letterDrag)
            {
                LetterController.Move(dragpos - _lastDragPos);
            }

            if (_cameraDrag)
            {
                CameraController.Pan();
            }

            _lastDragPos = dragpos;
        }

        #endregion

        #region Letter end drag

        if (Input.GetMouseButtonUp(0))
        {
            if (_letterDrag)
            {
                StartCoroutine(LetterController.LetterUnselected());
                _letterDrag = false;
            }
            if (_cameraDrag)
            {
                _cameraDrag = false;
            }
        }

        #endregion
    }