private LerpLookAt GetLerpLookAtFromObj(GameObject obj) { LerpLookAt lerplookat = obj.GetComponent <LerpLookAt> (); if (lerplookat == null) { lerplookat = obj.AddComponent <LerpLookAt> (); } return(lerplookat); }
public void PointToCurrentDir() { if (_TgtObj == null) { return; } HexCoord hc = GetComponent <HexCoord> (); if (hc._Neighbors [_Dir] != null) { LerpLookAt lerplookat = GetLerpLookAtFromObj(_TgtObj); lerplookat.enabled = true; lerplookat._Tgt = hc._Neighbors [_Dir].transform; } }