// Update is called once per frame void Update() { if (go) { movementTime += Time.deltaTime; if (movementTime > randomMovementTimePeriod) { randomMovementTimePeriod = Random.Range(movementTimePeriod / 2, movementTimePeriod); movementTime = 0; legGo = true; legTime = 0; legsScript.Go(); Push(); } if (legGo) { legTime += Time.deltaTime; if (legTime > legMovementTime) { legGo = false; legsScript.Stop(); } } } }
void Update() { bool go = false; if (Input.GetKey(KeyCode.W)) { rigidbody2D.AddForce(move * new Vector2(0, 1) * Time.deltaTime); go = true; } if (Input.GetKey(KeyCode.A)) { rigidbody2D.AddForce(move * new Vector2(-1, 0) * Time.deltaTime); go = true; body.transform.localScale = new Vector3(-1, 1, 1); } if (Input.GetKey(KeyCode.S)) { rigidbody2D.AddForce(move * new Vector2(0, -1) * Time.deltaTime); go = true; } if (Input.GetKey(KeyCode.D)) { rigidbody2D.AddForce(move * new Vector2(1, 0) * Time.deltaTime); go = true; body.transform.localScale = new Vector3(1, 1, 1); } if (axe != null) { axe.transform.position = transform.position; axe.GetComponent <Axe>().SetDirection(Director.mousePos - new Vector2(transform.position.x, transform.position.y)); if (Input.GetMouseButtonDown(0)) { axe.GetComponent <Axe>().Attack(); } } if (go) { time -= Time.deltaTime * 12; legs.Go(); } else { legs.Stop(); } if (Input.GetMouseButtonDown(1)) { health.DrinkPoison(); } if (health.IsDead()) { ReincarnationScript.nextLevel = Application.loadedLevel; Application.LoadLevel("Reincarnation"); } }
// Update is called once per frame void Update() { if (heroDetector.IsDetecting() && randomMove) { randomMovement.StopRandomMovement(); legs.Go(); hero = heroDetector.GetHero(); randomMove = false; } else if (!heroDetector.IsDetecting() && !randomMove) { randomMove = true; legs.Stop(); randomMovement.StartRandomMovement(); } if (!randomMove) { MoveToHero(); } }
void Update() { if (!dead) { bool go = false; if (Input.GetKey(KeyCode.W)) { rigidbody2D.AddForce(move * new Vector2(0, 1) * Time.deltaTime); go = true; } if (Input.GetKey(KeyCode.A)) { rigidbody2D.AddForce(move * new Vector2(-1, 0) * Time.deltaTime); go = true; } if (Input.GetKey(KeyCode.S)) { rigidbody2D.AddForce(move * new Vector2(0, -1) * Time.deltaTime); go = true; } if (Input.GetKey(KeyCode.D)) { rigidbody2D.AddForce(move * new Vector2(1, 0) * Time.deltaTime); go = true; } if (go) { time -= Time.deltaTime * 12; legs.Go(); } else { legs.Stop(); } axeTime += Time.deltaTime; if (axeTime > timeBeforeAxe) { if (axe == null) { axe = Instantiate(axePref, transform.position + Vector3.up * 10f, Quaternion.identity) as GameObject; } else { if (axeTime - timeBeforeAxe < axeFlyTime) { Vector3 newPos = axe.transform.position + (axeTime - timeBeforeAxe) / axeFlyTime * (transform.position - axe.transform.position) * 5f; axe.transform.Rotate(new Vector3( 0f, 0f, (axeTime - timeBeforeAxe) * 10f )); axe.transform.position = newPos; } } } } else { if (time < deathTime) { time += Time.deltaTime; transform.rotation = new Quaternion(0f, 0f, time / deathTime * 3.14f, 0f); } deadTotalTime += Time.deltaTime; if (deadTotalTime > 3f) { Application.LoadLevel("Reincarnation"); } } }