Example #1
0
        internal static void DumpReferenceItems(TrinityLogLevel level = TrinityLogLevel.Debug)
        {
            var path = Path.Combine(FileManager.DemonBuddyPath, "Resources\\JS Class Generator\\ItemReference.js");

            if (File.Exists(path))
            {
                File.Delete(path);
            }

            using (StreamWriter w = File.AppendText(path))
            {
                w.WriteLine("var itemLookup = {");

                foreach (var item in Legendary.ToList())
                {
                    if (item.Id != 0)
                    {
                        w.WriteLine(string.Format("     \"{0}\": [\"{1}\", {2}, \"{3}\"],", item.Slug, item.Name, item.Id, item.InternalName));
                    }
                }

                w.WriteLine("}");
            }

            Logger.Log("Dumped Reference Items to: {0}", path);
        }
Example #2
0
 /// <summary>
 /// Convert Legendary items to SettingsItem objects only once to a static collection.
 /// </summary>
 public static void CacheReferenceItems()
 {
     if (_cachedItems == null)
     {
         _cachedItems = Legendary.ToList().Where(i => !i.IsCrafted && i.Id != 0).Select(i => new LItem(i)).ToList();
     }
 }
Example #3
0
        internal static void DumpReferenceItems(TrinityLogLevel level = TrinityLogLevel.Debug)
        {
            var path = Path.Combine(FileManager.DemonBuddyPath, "Plugins\\Trinity\\Resources\\JS Class Generator\\ItemReference.js");

            if (File.Exists(path))
            {
                File.Delete(path);
            }

            using (StreamWriter w = File.AppendText(path))
            {
                w.WriteLine("var itemLookup = {");

                foreach (var item in Legendary.ToList())
                {
                    var key = !string.IsNullOrEmpty(item.Slug) ? item.Slug : RemoveApostophes(item.Name).ToLower();

                    if (item.Id != 0)
                    {
                        w.WriteLine($"     \"{key}\": [\"{item.Name}\", {item.Id}, \"{item.InternalName}\"],");
                    }
                }

                w.WriteLine("}");
            }

            Core.Logger.Log("Dumped Reference Items to: {0}", path);
        }
Example #4
0
 public void Merge(LootTracking other)
 {
     Magical.Merge(other.Magical);
     Rare.Merge(other.Rare);
     Legendary.Merge(other.Legendary);
     Gems.Merge(other.Gems);
     Crafting.Merge(other.Crafting);
     Keys.Merge(other.Keys);
 }
Example #5
0
        public void UpdateQuality_QualityStartsAtMax_NoChange()
        {
            // Arrange
            Item i = new Legendary("Sulfuras", 10, 50);

            // Act
            i.UpdateQuality();

            //Assert
            Assert.Equal(50, i.Quality);
        }
Example #6
0
        public void UpdateQuality_PositiveDaysToSell_NoChange()
        {
            // Arrange
            Item i = new Legendary("Sulfuras", 10, 10);

            // Act
            i.UpdateQuality();

            //Assert
            Assert.Equal(10, i.Quality);
        }
Example #7
0
 public void Merge(LootTracking other)
 {
     Magical.Merge(other.Magical);
     Rare.Merge(other.Rare);
     Legendary.Merge(other.Legendary);
     Gems.Merge(other.Gems);
     Crafting.Merge(other.Crafting);
     Keys.Merge(other.Keys);
     KeyStoneFragments.Merge(other.KeyStoneFragments);
     HoradricCache.Merge(other.HoradricCache);
 }
Example #8
0
        public void UpdateQuality_Expired_NoChange()
        {
            // Arrange
            Item i = new Legendary("Sulfuras", -1, 10);

            // Act
            i.UpdateQuality();

            //Assert
            Assert.Equal(10, i.Quality);
        }
Example #9
0
        public void ShouldValidateLegendaryIsBoring()
        {
            // arrange
            Legendary item = new Legendary(10);

            // act
            item.AdjustQuality();

            //assert
            item.CurrentQuality().Should().Be(10);
        }
        public void Test_ItemFactory_Create_Legendary_ReturnOk()
        {
            // Arrange
            Legendary legendary = new Legendary("Sulfuras", 0);

            //Act
            var itemCreated = ItemFactory.Create("Sulfuras", 0);

            //Assert
            Assert.Equal(itemCreated.GetType(), legendary.GetType());
        }
        public void Test_Legendary_Update_NeverSaleOrDecreasesQuality_ReturnOk()
        {
            // Arrange
            Legendary legendary = new Legendary("Sulfuras", 12);

            //Act
            legendary.Update();

            //Assert
            Assert.Equal(80, legendary.Quality);
            Assert.Equal(12, legendary.SellIn);
        }
Example #12
0
        internal static bool ShouldStashItem(CachedACDItem cItem, bool test = false)
        {
            if (cItem.AcdItem != null && cItem.AcdItem.IsValid)
            {
                var item = Legendary.GetItemByACD(cItem.AcdItem);
                if (item == null)
                {
                    Logger.Log(TrinityLogLevel.Info, "  >>  Unknown Item {0} {1} - Auto-keeping", cItem.RealName, cItem.ActorSNO);
                    return(true);
                }

                return(ShouldStashItem(item, cItem, test));;
            }
            return(false);
        }
Example #13
0
        internal static bool ShouldStashItem(ACDItem cItem, bool test = false)
        {
            if (ShouldStashItemType(cItem, test))
            {
                return(true);
            }

            var item = Legendary.GetItem(cItem);

            if (item == null)
            {
                Core.Logger.Verbose("  >>  Unknown Item {0} {1} - Auto-keeping", cItem.Name, cItem.ActorSnoId);
                return(true);
            }

            return(ShouldStashItem(item, cItem, test));
        }
Example #14
0
        internal static void LogInvalidItems(TrinityLogLevel level = TrinityLogLevel.Debug)
        {
            var dropItems    = Legendary.ToList().Where(i => !i.IsCrafted && i.Id == 0).OrderBy(i => i.TrinityItemType).ToList();
            var craftedItems = Legendary.ToList().Where(i => i.IsCrafted && i.Id == 0).OrderBy(i => i.TrinityItemType).ToList();

            Core.Logger.Log("Dropped Items: {0}", dropItems.Count);
            foreach (var item in dropItems)
            {
                Core.Logger.Log("{0} - {1} = 0", item.TrinityItemType, item.Name);
            }

            Core.Logger.Log(" ");
            Core.Logger.Log("Crafted Items: {0}", craftedItems.Count);
            foreach (var item in craftedItems)
            {
                Core.Logger.Log("{0} - {1} = 0", item.TrinityItemType, item.Name);
            }
        }
        /// <summary>
        /// Convert rares into legendaries with Kanai's cube
        /// </summary>
        /// <param name="types">restrict the rares that can be selected by ItemType</param>
        public static async Task <bool> Execute(List <ItemSelectionType> types = null)
        {
            while (CanRun(types))
            {
                if (!ZetaDia.IsInTown)
                {
                    break;
                }

                Logger.Log("[CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!");

                var backpackGuids = new HashSet <int>(ZetaDia.Me.Inventory.Backpack.Select(i => i.ACDGuid));

                if (BackpackHasMaterials)
                {
                    if (Town.Locations.KanaisCube.Distance(ZetaDia.Me.Position) > 10f || !GameUI.KanaisCubeWindow.IsVisible)
                    {
                        if (!await MoveToAndInteract.Execute(Town.Locations.KanaisCube, Town.ActorIds.KanaisCube, 3f))
                        {
                            Logger.Log("Failed to move to the cube, quite unfortunate.");
                            break;
                        }
                        continue;
                    }

                    Logger.Log("[CubeRaresToLegendary] Ready to go, Lets transmute!");

                    var item             = GetBackPackRares(types).First();
                    var itemName         = item.Name;
                    var itemDynamicId    = item.DynamicId;
                    var itemInternalName = item.InternalName;
                    var transmuteGroup   = new List <ACDItem>
                    {
                        item,
                    };

                    transmuteGroup.AddRange(Inventory.GetStacksUpToQuantity(Inventory.Backpack.ArcaneDust, 50));
                    transmuteGroup.AddRange(Inventory.GetStacksUpToQuantity(Inventory.Backpack.VeiledCrystals, 50));
                    transmuteGroup.AddRange(Inventory.GetStacksUpToQuantity(Inventory.Backpack.ReusableParts, 50));
                    transmuteGroup.AddRange(Inventory.GetStacksUpToQuantity(Inventory.Backpack.DeathsBreath, 25));

                    await Transmute.Execute(transmuteGroup);

                    await Coroutine.Sleep(1500);

                    var newItem = ZetaDia.Me.Inventory.Backpack.FirstOrDefault(i => !backpackGuids.Contains(i.ACDGuid));
                    if (newItem != null)
                    {
                        var newLegendaryItem = Legendary.GetItemByACD(newItem);

                        Logger.Log("[CubeRaresToLegendary] Upgraded Rare '{0}' ---> '{1}' ({2})",
                                   itemName, newLegendaryItem.Name, newItem.ActorSNO);
                    }
                    else
                    {
                        Logger.Log("[CubeRaresToLegendary] Failed to upgrade Item '{0}' {1} DynId={2} HasBackpackMaterials={3}",
                                   itemName, itemInternalName, itemDynamicId, BackpackHasMaterials);
                    }

                    Inventory.InvalidItemDynamicIds.Add(itemDynamicId);
                }
                else if (StashHasMaterials)
                {
                    Logger.Log("[CubeRaresToLegendary] Getting Materials from Stash");
                    if (!await TakeItemsFromStash.Execute(Inventory.RareUpgradeIds, 5000))
                    {
                        return(true);
                    }
                }
                else
                {
                    Logger.Log("[CubeRaresToLegendary] Oh no! Out of materials!");
                    return(true);
                }

                await Coroutine.Sleep(500);

                await Coroutine.Yield();
            }

            return(true);
        }
        private static IEnumerable <TrinityItem> GetLegendaryExtractionCandidates(InventorySlot slot)
        {
            var alreadyCubedIds = new HashSet <int>(ZetaDia.Storage.PlayerDataManager.ActivePlayerData.KanaisPowersExtractedActorSnoIds);
            var usedIds         = new HashSet <int>();

            foreach (var item in Core.Inventory.Where(i => i.InventorySlot == slot))
            {
                if (!item.IsValid)
                {
                    continue;
                }

                if (item.TrinityItemType == TrinityItemType.HealthPotion)
                {
                    continue;
                }

                if (item.FollowerType != FollowerType.None)
                {
                    continue;
                }

                if (usedIds.Contains(item.ActorSnoId))
                {
                    continue;
                }

                if (DoNotExtractRawItemTypes.Contains(item.RawItemType))
                {
                    continue;
                }

                if (DoNotExtractItemIds.Contains(item.ActorSnoId))
                {
                    continue;
                }

                if (alreadyCubedIds.Contains(item.ActorSnoId))
                {
                    continue;
                }

                if (_blacklistedActorSnoIds.Contains(item.ActorSnoId))
                {
                    continue;
                }

                if (Core.Settings.KanaisCube.ExtractLegendaryPowers == CubeExtractOption.OnlyTrashed && Combat.TrinityCombat.Loot.ShouldStash(item))
                {
                    continue;
                }

                if (Core.Settings.KanaisCube.ExtractLegendaryPowers == CubeExtractOption.OnlyNonAncient && !item.IsAncient)
                {
                    continue;
                }

                if (string.IsNullOrEmpty(Legendary.GetItem(item)?.LegendaryAffix))
                {
                    continue;
                }

                usedIds.Add(item.ActorSnoId);
                yield return(item);
            }
        }
Example #17
0
        /// <summary>
        /// Convert rares into legendaries with Kanai's cube
        /// </summary>
        /// <param name="types">restrict the rares that can be selected by ItemType</param>
        public static async Task <bool> Execute(List <ItemSelectionType> types = null)
        {
            while (CanRun(types))
            {
                if (!ZetaDia.IsInTown)
                {
                    break;
                }

                //Core.Logger.Log("[CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!");

                var backpackGuids = new HashSet <int>(InventoryManager.Backpack.Select(i => i.ACDId));

                if (HasMaterialsRequired)
                {
                    if (TownInfo.KanaisCube.Distance > 10f || !GameUI.KanaisCubeWindow.IsVisible)
                    {
                        if (!await MoveToAndInteract.Execute(TownInfo.KanaisCube))
                        {
                            Core.Logger.Log("Failed to move to the cube, quite unfortunate.");
                            break;
                        }
                        continue;
                    }

                    //Core.Logger.Log("[CubeRaresToLegendary] Ready to go, Lets transmute!");

                    var item             = GetBackPackRares(types).First();
                    var itemName         = item.Name;
                    var itemAnnId        = item.AnnId;
                    var itemInternalName = item.InternalName;
                    await Transmute.Execute(item, TransmuteRecipe.UpgradeRareItem);

                    await Coroutine.Sleep(1500);

                    var newItem = InventoryManager.Backpack.FirstOrDefault(i => !backpackGuids.Contains(i.ACDId));
                    if (newItem != null)
                    {
                        var newLegendaryItem = Legendary.GetItemByACD(newItem);
                        var newTrinityItem   = Core.Actors.ItemByAnnId(newItem.AnnId);
                        ItemEvents.FireItemCubed(newTrinityItem);

                        if (newTrinityItem.IsPrimalAncient)
                        {
                            Core.Logger.Warn($"[CubeRaresToLegendary] Upgraded Rare '{itemName}' ---> '{newLegendaryItem.Name}' ({newItem.ActorSnoId}) PRIMAL!~");
                        }
                        else
                        {
                            Core.Logger.Log($"[CubeRaresToLegendary] Upgraded Rare '{itemName}' ---> '{newLegendaryItem.Name}' ({newItem.ActorSnoId})");
                        }
                    }
                    else
                    {
                        Core.Logger.Log("[CubeRaresToLegendary] Failed to upgrade Item '{0}' {1} DynId={2} HasBackpackMaterials={3}",
                                        itemName, itemInternalName, itemAnnId, HasMaterialsRequired);
                    }

                    Core.Inventory.InvalidAnnIds.Add(itemAnnId);
                }
                else
                {
                    Core.Logger.Log("[CubeRaresToLegendary] Oh no! Out of materials!");
                    return(true);
                }

                await Coroutine.Sleep(500);

                await Coroutine.Yield();
            }

            return(true);
        }