public void CreateLegend() { Legend aLegend = new Legend(); PointD aPoint = new PointD(); double width = _maxX - _minX; aPoint.X = _minX + width / 4; aPoint.Y = _minY + width / 100; Legend.legendPara lPara = new Legend.legendPara(); lPara.startPoint = aPoint; lPara.isTriangle = true; lPara.isVertical = false; lPara.length = width / 2; lPara.width = width / 100; lPara.contourValues = _CValues; _legendPolygons = Legend.CreateLegend(lPara); }