public static SoundEffectInstance PlaySound(int type, int x = -1, int y = -1, int Style = 1, float volumeScale = 1f, float pitchOffset = 0f)
 {
     if (!IsAudioSupported)
     {
         return(null);
     }
     return(_legacyPlayer.PlaySound(type, x, y, Style, volumeScale, pitchOffset));
 }