public void Heal() { if (potionCount > 0 && playerHealth.currentHealth < playerHealth.maxHealth) { playerHealth.Heal(10); potionCount -= 1; lm.SetPotion(potionCount); potionText.text = "X " + potionCount; } }
public void UpPotion() { if (coin >= upCostPotion) { lm.SetCoin(lm.GetCoin() - upCostPotion); coin = lm.GetCoin(); coinText.text = coin.ToString(); lm.SetPotion(lm.GetPotion() + 1); potionText.text = lm.GetPotion().ToString(); } }