public void Play(LegacyAnimationData animData, float blendingTime, float normalizedTime) { if (animData == null) { return; } if (currentAnimationData != null) { currentAnimationData.speed = currentAnimationData.originalSpeed; currentAnimationData.normalizedSpeed = 1; } currentAnimationData = animData; if (blendingTime == 0) { animator.Play(currentAnimationData.clipName); } else { animator.CrossFade(currentAnimationData.clipName, blendingTime); } currentAnimationData.animState.normalizedTime = normalizedTime; SetSpeed(currentAnimationData.speed); animator.Sample(); }
public void AddClip(AnimationClip clip, string newName, float speed, WrapMode wrapMode) { if (GetAnimationData(newName) != null) Debug.LogWarning("An animation with the name '" + newName + "' already exists."); LegacyAnimationData animData = new LegacyAnimationData(); animData.clip = (AnimationClip)Instantiate(clip); if (wrapMode == WrapMode.Default) wrapMode = animator.wrapMode; animData.clip.wrapMode = wrapMode; animData.clip.name = newName; animData.clipName = newName; animData.speed = speed; animData.originalSpeed = speed; animData.length = clip.length; animData.wrapMode = wrapMode; List<LegacyAnimationData> animationDataList = new List<LegacyAnimationData>(animations); animationDataList.Add(animData); animations = animationDataList.ToArray(); animator.AddClip(clip, newName); animator[newName].speed = speed; animator[newName].wrapMode = wrapMode; foreach (AnimationState animState in animator) { if (animState.name == newName) animData.animState = animState; } }
public void SetSpeed(LegacyAnimationData animData, Fix64 speed) { if (animData != null) { animData.speed = speed; animData.normalizedSpeed = speed / animData.originalSpeed; if (IsPlaying(animData)) SetSpeed(speed); } }
public void AddClip(AnimationClip clip, string newName, Fix64 speed, WrapMode wrapMode, Fix64 length) { if (GetAnimationData(newName) != null) Debug.LogWarning("An animation with the name '" + newName + "' already exists."); LegacyAnimationData animData = new LegacyAnimationData(); animData.clip = (AnimationClip)Instantiate(clip); if (wrapMode == WrapMode.Default) wrapMode = animator.wrapMode; animData.clip.wrapMode = wrapMode; animData.clip.name = newName; animData.clipName = newName; animData.speed = speed; animData.originalSpeed = speed; animData.length = length; animData.wrapMode = wrapMode; List<LegacyAnimationData> animationDataList = new List<LegacyAnimationData>(animations); animationDataList.Add(animData); animations = animationDataList.ToArray(); animator.AddClip(clip, newName); animator[newName].speed = (float)speed; animator[newName].wrapMode = wrapMode; foreach (AnimationState animState in animator) { if (animState.name == newName) animData.animState = animState; } }
public void SetNormalizedSpeed(LegacyAnimationData animData, float normalizedSpeed) { animData.normalizedSpeed = normalizedSpeed; animData.speed = animData.originalSpeed * animData.normalizedSpeed; if (IsPlaying(animData)) { SetSpeed(animData.speed); } }
void Start() { if (animations[0] == null) Debug.LogWarning("No animation found!"); currentAnimationData = animations[0]; if (overrideAnimatorUpdate) { foreach (AnimationState animState in animator) { animState.speed = 0; } } }
public void Play(LegacyAnimationData animData, Fix64 blendingTime, Fix64 normalizedTime) { if (animData == null) return; if (currentAnimationData != null) { currentAnimationData.speed = currentAnimationData.originalSpeed; currentAnimationData.normalizedSpeed = 1; } currentAnimationData = animData; if (blendingTime == 0 || ((UFE.isConnected || UFE.config.debugOptions.emulateNetwork) && UFE.config.networkOptions.disableBlending)) { animator.Play(currentAnimationData.clipName); } else { animator.CrossFade(currentAnimationData.clipName, (float)blendingTime); } SetSpeed(currentAnimationData.speed); deltaDisplacement = new Vector3(); SetCurrentClipPosition(normalizedTime); }
public bool IsPlaying(LegacyAnimationData animData) { return (currentAnimationData == animData); }
public Fix64 GetSpeed(LegacyAnimationData animData) { return animData.speed; }
public bool IsPlaying(LegacyAnimationData animData) { return(currentAnimationData == animData); }
public Fix64 GetNormalizedSpeed(LegacyAnimationData animData) { return animData.normalizedSpeed; }
public void SetSpeed(LegacyAnimationData animData, float speed) { if (animData != null) { animData.speed = speed; animData.normalizedSpeed = speed / animData.originalSpeed; if (IsPlaying(animData)) SetSpeed(speed); } }
public void SetNormalizedSpeed(LegacyAnimationData animData, float normalizedSpeed) { animData.normalizedSpeed = normalizedSpeed; animData.speed = animData.originalSpeed * animData.normalizedSpeed; if (IsPlaying(animData)) SetSpeed(animData.speed); }
public float GetSpeed(LegacyAnimationData animData) { return(animData.speed); }
public float GetSpeed(LegacyAnimationData animData) { return animData.speed; }
public float GetNormalizedSpeed(LegacyAnimationData animData) { return animData.normalizedSpeed; }
public float GetNormalizedSpeed(LegacyAnimationData animData) { return(animData.normalizedSpeed); }
public void Play(LegacyAnimationData animData, float blendingTime, float normalizedTime) { if (animData == null) return; if (currentAnimationData != null) { currentAnimationData.speed = currentAnimationData.originalSpeed; currentAnimationData.normalizedSpeed = 1; } currentAnimationData = animData; if (blendingTime == 0) { animator.Play(currentAnimationData.clipName); } else { animator.CrossFade(currentAnimationData.clipName, blendingTime); } currentAnimationData.animState.normalizedTime = normalizedTime; SetSpeed(currentAnimationData.speed); animator.Sample(); }