public void Shoot() { isShoot = true; bodyStatus = BodyStatus.Hor_Shoot; legStatus = LegStatus.DownShoot; if (playMove.isRightDir) { shootPos = shootPos_HorDown; z_Rotation = 180; } else { shootPos = shootPos_HorDown; z_Rotation = 0; } }
public void Throw() { isThrow = true; bodyStatus = BodyStatus.Hor_Throw; legStatus = LegStatus.DownShoot; }