Example #1
0
    void Start()
    {
        try
        {
            SetUpAnimator();
            weps.SetUpWeapons(anim);
            Debug.Log(weps.WeaponIcon.name);
            cam = Camera.main.transform;

            anim = GetComponent <Animator>();

            rigidBody = GetComponent <Rigidbody>();

            audioSource = GetComponent <AudioSource>();
            GameObject obj = GameObject.Find("GameplayCanvas");//.GetComponentInChildren<Right_Stick>();
            r_stick = obj.GetComponentInChildren <Right_Stick>();
            l_stick = obj.GetComponentInChildren <Left_Stick>();

            powerUpIcon   = obj.GetComponentInChildren <PowerUpsUI>().GetComponentInChildren <Image>(true);
            powerUpSlider = obj.GetComponentInChildren <PowerUpsUI>().GetComponentInChildren <Slider>(true);

            reloadUI = obj.GetComponentInChildren <ReloadUI>();
        }
        catch
        {
        }
        StartCoroutine("FootSteps");
    }
Example #2
0
    void Start()
    {
        try
        {
            SetUpAnimator();
            weps.SetUpWeapons(anim);
            cam = Camera.main.transform;

            anim = GetComponent <Animator>();

            rigidBody = GetComponent <Rigidbody>();

            audioSource = GetComponent <AudioSource>();
            r_stick     = GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <Right_Stick>();
            l_stick     = GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <Left_Stick>();
        }
        catch
        {
            GetComponent <PlayerHealthController>().logs.text += ("yyy cyk");
        }
        StartCoroutine("FootSteps");
        //if (hidemouse)
        //{
        //    Cursor.lockState = CursorLockMode.Confined;
        //    Cursor.visible = false;
        //}
    }