internal override bool ParseNodeBodyElement(string id, VRMLParser parser)
 {
     if (id == "groundAngle")
     {
         GroundAngle.AddRange(parser.ParseSFFloatOrMFFloatValue());
     }
     else if (id == "groundColor")
     {
         GroundColor.AddRange(parser.ParseSFColorOrMFColorValue());
     }
     else if (id == "backUrl")
     {
         BackUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "bottomUrl")
     {
         BottomUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "frontUrl")
     {
         FrontUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "leftUrl")
     {
         LeftUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "rightUrl")
     {
         RightUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "topUrl")
     {
         TopUrl.AddRange(parser.ParseSFStringOrMFStringValue());
     }
     else if (id == "skyAngle")
     {
         SkyAngle.AddRange(parser.ParseSFFloatOrMFFloatValue());
     }
     else if (id == "skyColor")
     {
         if (wasSkyColor)
         {
             SkyColor.AddRange(parser.ParseSFColorOrMFColorValue());
         }
         else
         {
             SkyColor = parser.ParseSFColorOrMFColorValue();
         }
         wasSkyColor = true;
     }
     else if (id == "transparency")
     {
         // since X3D Node Spec and VRML Classic Coding Spec disagree on the fieldType
         List <double> values = parser.ParseSFFloatOrMFFloatValue();
         if (values.Count != 0)
         {
             Transparency = values[0];
         }
     }
     else
     {
         return(false);
     }
     return(true);
 }
Example #2
0
 public override int GetHashCode()
 {
     return(2 * (Option == null ? 0 : Option.GetHashCode()) +
            3 * (LeftUrl == null ? 0 : LeftUrl.GetHashCode()) +
            5 * (RightUrl == null ? 0 : RightUrl.GetHashCode()));
 }