Example #1
0
    void SetSkillItemInfo(GameObject go, SkillDatabase db)
    {
        LeftSkillItem item = go.GetComponent <LeftSkillItem>();

        if (item == null)
        {
            item = go.AddComponent <LeftSkillItem>();
        }
        if (!m_dicLeftItem.ContainsKey(db.wdID))
        {
            m_dicLeftItem.Add(db.wdID, item);
        }
        item.InitItem(db);
        #region drag code
        //if(go.GetComponent<LearnSkillItem>() == null)
        //{
        //    go.AddComponent<LearnSkillItem>().InitItem( db );
        //}
        //else
        //{
        //    LearnSkillItem item = go.GetComponent<LearnSkillItem>();
        //    item.InitItem( db );
        //}
        //if(go.GetComponent<SkillDragDropItem>() == null)
        //{
        //    SkillDragDropItem item = go.AddComponent<SkillDragDropItem>();
        //    item.cloneOnDrag = true;
        //}
        #endregion
    }
Example #2
0
    void skilldataManager_ValueUpdateEvent(object sender, ValueUpdateEventArgs e)
    {
        if (e != null)
        {
            if (e.key == LearnSkillDispatchEvents.SkillLevelUP.ToString())
            {
                SkillInfo newInfo = (SkillInfo)e.newValue;
                SortedDictionary <uint, LeftSkillItem> .Enumerator itemIter = m_dicLeftItem.GetEnumerator();
                while (itemIter.MoveNext())
                {
                    if (itemIter.Current.Key == newInfo.skillID)
                    {
                        LeftSkillItem skillItem = itemIter.Current.Value;
                        SkillDatabase db        = GameTableManager.Instance.GetTableItem <SkillDatabase>(newInfo.skillID, (int)newInfo.level);
                        if (db != null)
                        {
                            skillItem.InitItem(db);
                            skillItem.AddEffectInSkillPanel();
                        }
                    }
                }

                //页签红点提示
                UpdateRedPoint();
            }
        }
    }