public void SetBumpColor(Color32 bumpColor) { LeftBump[] array = UnityEngine.Object.FindObjectsOfType <LeftBump>(); LeftBump[] array2 = array; for (int i = 0; i < array2.Length; i++) { LeftBump leftBump = array2[i]; leftBump.gameObject.GetComponent <SpriteRenderer>().color = bumpColor; } }
private void SetLeftBumpColor() { LeftBump leftBump = UnityEngine.Object.FindObjectOfType <LeftBump>(); leftBump.SetBumpColor(LeftWall.currentColor); }