Example #1
0
 public void SetBumpColor(Color32 bumpColor)
 {
     LeftBump[] array  = UnityEngine.Object.FindObjectsOfType <LeftBump>();
     LeftBump[] array2 = array;
     for (int i = 0; i < array2.Length; i++)
     {
         LeftBump leftBump = array2[i];
         leftBump.gameObject.GetComponent <SpriteRenderer>().color = bumpColor;
     }
 }
Example #2
0
    private void SetLeftBumpColor()
    {
        LeftBump leftBump = UnityEngine.Object.FindObjectOfType <LeftBump>();

        leftBump.SetBumpColor(LeftWall.currentColor);
    }