public static Quest TutorialLeatherQuest()
        {
            var quest = new Quest()
            {
                Name        = "Get Equipped!",
                Description = "<div class='questColor'><p>Loot the goblin camp, there is 6 pieces of leather armour hidden here that you can use.</p>" +
                              "<ul><li>Leather Helmet</li>" +
                              "<li>Leather vest</li>" +
                              "<li>Leather sleeves</li>" +
                              "<li>Leather gloves</li>" +
                              "<li>Leather leggings</li>" +
                              "<li>Leather boots</li></ul>" +
                              "<p>You will need to look and examine to find all these items.</p></div>",
                RewardXp   = 500,
                RewardGold = 20,
                Type       = Quest.QuestType.FindItem,
                QuestItem  = new List <Item.Item>()
                {
                    LeatherHead.LeatherHelmet(),
                LeatherBody.LeatherVest(),
                LeatherLegs.LeatherLeggings(),
                LeatherArms.LeatherSleeves(),
                LeatherFeet.LeatherBoots(),
                LeatherHands.LeatherGloves()
                },
                RewardDialog = new DialogTree()
                {
                    Message = "A curved dagger appears in your inventory...test"
                },
                RewardItem = DaggerBasic.BronzeCurvedDagger()
            };

            return(quest);
        }
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 50, 0xEC4, 0));

                Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0));
                Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0));
                Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0));
                Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0));
                Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0));
                Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0));
                Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0));
                Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0));
                Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0));
                Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0));

                Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507));
                Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0));
                Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0));
                Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0));
                Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0));
                Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0));
                Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0));
                Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0));

                Add(new GenericBuyInfo("Shoes", typeof(Shoes), Shoes.GetSBPurchaseValue(), 25, 0x170F, 0));
                Add(new GenericBuyInfo("Sandals", typeof(Sandals), Sandals.GetSBPurchaseValue(), 25, 0x170D, 0));
                Add(new GenericBuyInfo("Boots", typeof(Boots), Boots.GetSBPurchaseValue(), 25, 0x170B, 0));
                Add(new GenericBuyInfo("Thigh Boots", typeof(ThighBoots), ThighBoots.GetSBPurchaseValue(), 25, 0x1711, 0));
            }
            public InternalSellInfo()
            {
                Add(typeof(Hide), Hide.GetSBSellValue());

                Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue());

                Add(typeof(LeatherCap), LeatherCap.GetSBSellValue());
                Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue());
                Add(typeof(LeatherArms), LeatherArms.GetSBSellValue());
                Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue());
                Add(typeof(LeatherChest), LeatherChest.GetSBSellValue());
                Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue());
                Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue());
                Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue());
                Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue());
                Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue());

                Add(typeof(StuddedCap), StuddedCap.GetSBSellValue());
                Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue());
                Add(typeof(StuddedArms), StuddedArms.GetSBSellValue());
                Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue());
                Add(typeof(StuddedChest), StuddedChest.GetSBSellValue());
                Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue());
                Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue());
                Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue());

                Add(typeof(Shoes), Shoes.GetSBSellValue());
                Add(typeof(Sandals), Sandals.GetSBSellValue());
                Add(typeof(Boots), Boots.GetSBSellValue());
                Add(typeof(ThighBoots), ThighBoots.GetSBSellValue());
            }
Example #4
0
        public override void InitOutfit()
        {
            this.AddItem(new Backpack());
            this.AddItem(new Boots(0x1BB));

            Item item;

            item     = new LeatherLegs();
            item.Hue = 0x6C8;
            this.AddItem(item);

            item     = new LeatherGloves();
            item.Hue = 0x1BB;
            this.AddItem(item);

            item     = new LeatherChest();
            item.Hue = 0x1BB;
            this.AddItem(item);

            item     = new LeatherArms();
            item.Hue = 0x4C7;
            this.AddItem(item);

            item     = new CompositeBow();
            item.Hue = 0x5DD;
            this.AddItem(item);
        }
Example #5
0
        public override void InitOutfit()
        {
            AddItem(new Backpack());
            AddItem(new Sandals(0x8FD));
            AddItem(new BoneHelm());

            Item item;

            item     = new LeatherLegs();
            item.Hue = 0x2C3;
            AddItem(item);

            item     = new LeatherGloves();
            item.Hue = 0x2C3;
            AddItem(item);

            item     = new LeatherGorget();
            item.Hue = 0x2C3;
            AddItem(item);

            item     = new LeatherChest();
            item.Hue = 0x2C3;
            AddItem(item);

            item     = new LeatherArms();
            item.Hue = 0x2C3;
            AddItem(item);
        }
Example #6
0
        public Kashiel()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Title  = "the archer";
            Race   = Race.Human;
            Body   = 0x191;
            Female = true;
            Hue    = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this);

            AddItem(new Backpack());

            Item item;

            item     = new LeatherChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeatherLegs();
            item.Hue = 0x901;
            AddItem(item);

            item     = new LeatherArms();
            item.Hue = 0x901;
            AddItem(item);

            item     = new LeatherGloves();
            item.Hue = 0x1BB;
            AddItem(item);

            AddItem(new Boots(0x1BB));
            AddItem(new CompositeBow());
        }
Example #7
0
        public override void InitOutfit()
        {
            AddItem(new Backpack());
            AddItem(new Boots(0x1BB));

            Item item;

            item     = new LeatherLegs();
            item.Hue = 0x901;
            AddItem(item);

            item     = new LeatherGloves();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeatherChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeatherArms();
            item.Hue = 0x901;
            AddItem(item);

            item     = new CompositeBow();
            item.Hue = 0x606;
            AddItem(item);
        }
        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateWoodenArmor()
        {
            Item item = null;

            switch (Utility.RandomMinMax(0, 7))
            {
            case 0:         item = new LeatherArms();               item.ItemID = 0x1410;   item.Name = "arms";                     break;

            case 1:         item = new LeatherChest();              item.ItemID = 0x1415;   item.Name = "tunic";            break;

            case 2:         item = new LeatherGloves();             item.ItemID = 0x1414;   item.Name = "gauntlets";        break;

            case 3:         item = new LeatherGorget();             item.ItemID = 0x1413;   item.Name = "gorget";           break;

            case 4:         item = new LeatherLegs();               item.ItemID = 0x1411;   item.Name = "leggings";         break;

            case 5:         item = new LeatherCap();                item.ItemID = 0x1412;   item.Name = "helm";                     break;

            case 6:         item = new WoodenKiteShield();                                                  item.Name = "kite shield";      break;

            case 7:         item = new WoodenShield();                                                              item.Name = "shield";           break;
            }
            ((BaseArmor)item).Resource = CraftResource.RegularWood;

            return(item);
        }
        public override void GenerateLoot()
        {
            if (Utility.RandomDouble() < 0.08)               //8% chance to drop only one armor at a time.
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(6))
                {
                case 0: armor = new LeatherChest(); break;

                case 1: armor = new LeatherLegs(); break;

                case 2: armor = new LeatherCap(); break;

                case 3: armor = new LeatherArms(); break;

                case 4: armor = new LeatherGloves(); break;

                case 5: armor = new LeatherGorget(); break;
                }

                armor.Attributes.LowerManaCost = 1;
                armor.Attributes.LowerRegCost  = 1;

                PackItem(armor);
            }
        }
Example #10
0
        public override void InitOutfit()
        {
            Name             = "Ozzy Mason";
            Title            = "(Letter Delivery)";
            Body             = 400;
            Female           = false;
            Race             = Race.Human;
            Hue              = 33807;
            HairItemID       = 8252;
            HairHue          = 1109;
            FacialHairItemID = 0;
            FacialHairHue    = 0;

            SetStr(257);
            SetDex(156);
            SetInt(127);

            SetSkill(SkillName.Anatomy, 59.5, 68.7);
            SetSkill(SkillName.ArmsLore, 64.0, 100.0);
            SetSkill(SkillName.Swords, 60.0, 83.0);
            SetSkill(SkillName.Tactics, 60.0, 83.0);
            SetSkill(SkillName.Parry, 61.0, 93.0);

            PackGold(26, 43);

            LeatherArms arms = new LeatherArms();

            arms.Hue     = 2207;
            arms.Movable = true;
            AddItem(arms);

            StuddedChest chest = new StuddedChest();

            chest.Hue     = 2414;
            chest.Movable = true;
            AddItem(chest);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Hue     = 2414;
            gloves.Movable = true;
            AddItem(gloves);

            LeatherLegs legs = new LeatherLegs();

            legs.Hue     = 2207;
            legs.Movable = true;
            AddItem(legs);

            Longsword weapon = new Longsword();

            weapon.Quality = WeaponQuality.Exceptional;
            weapon.Movable = true;
            AddItem(weapon);

            AddItem(new Shoes(2414));
        }
        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateLeatherArmor(string gender)
        {
            Item item  = null;
            int  nType = Utility.RandomMinMax(0, 12);

            switch (nType)
            {
            case 0:         item = new LeatherArms();                       item.Name = "leather sleeves";          break;

            case 1:         item = new LeatherChest();                      item.Name = "leather tunic";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new FemaleLeatherChest();              item.Name = "leather armor";
                }
                else if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new LeatherBustierArms();              item.Name = "leather bustier";
                }
                break;

            case 2:         item = new LeatherGloves();                     item.Name = "leather gloves";           break;

            case 3:         item = new LeatherGorget();                     item.Name = "leather gorget";           break;

            case 4: item = new LeatherLegs();                               item.Name = "leather leggings";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new LeatherSkirt();                            item.Name = "leather skirt";
                }
                if (Utility.RandomMinMax(0, 5) == 1)
                {
                    item = new LeatherShorts();                           item.Name = "leather shorts";
                }
                break;

            case 5:         item = new LeatherCap();                        item.Name = "leather cap";                      break;

            case 6:         item = new LeatherJingasa();            item.Name = "leather jingasa";          break;

            case 7:         item = new LeatherDo();                         item.Name = "leather do";                       break;

            case 8:         item = new LeatherHiroSode();           item.Name = "leather hiro sode";        break;

            case 9:         item = new LeatherSuneate();            item.Name = "leather suneate";          break;

            case 10:        item = new LeatherHaidate();            item.Name = "leather haidate";          break;

            case 11:        item = new LeatherNinjaPants();         item.Name = "leather ninja pants";      break;

            case 12:        item = new LeatherNinjaJacket();        item.Name = "leather ninja jacket";     break;
            }

            return(item);
        }
            public InternalSellInfo()
            {
                Add(typeof(LeatherCap), LeatherCap.GetSBSellValue());
                Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue());
                Add(typeof(LeatherArms), LeatherArms.GetSBSellValue());
                Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue());
                Add(typeof(LeatherChest), LeatherChest.GetSBSellValue());
                Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue());
                Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue());
                Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue());
                Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue());
                Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue());

                Add(typeof(StuddedCap), StuddedCap.GetSBSellValue());
                Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue());
                Add(typeof(StuddedArms), StuddedArms.GetSBSellValue());
                Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue());
                Add(typeof(StuddedChest), StuddedChest.GetSBSellValue());
                Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue());
                Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue());
                Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue());

                Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue());
                Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue());
                Add(typeof(RingmailArms), RingmailArms.GetSBSellValue());
                Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue());
                Add(typeof(RingmailChest), RingmailChest.GetSBSellValue());
                Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue());

                Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue());
                Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue());
                Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue());
                Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue());
                Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue());
                Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue());

                Add(typeof(PlateHelm), PlateHelm.GetSBSellValue());
                Add(typeof(PlateGorget), PlateGorget.GetSBSellValue());
                Add(typeof(PlateArms), PlateArms.GetSBSellValue());
                Add(typeof(PlateGloves), PlateGloves.GetSBSellValue());
                Add(typeof(PlateChest), PlateChest.GetSBSellValue());
                Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue());
                Add(typeof(PlateLegs), PlateLegs.GetSBSellValue());

                Add(typeof(Bascinet), Bascinet.GetSBSellValue());
                Add(typeof(CloseHelm), CloseHelm.GetSBSellValue());
                Add(typeof(NorseHelm), NorseHelm.GetSBSellValue());

                Add(typeof(Buckler), Buckler.GetSBSellValue());
                Add(typeof(MetalShield), MetalShield.GetSBSellValue());
                Add(typeof(BronzeShield), BronzeShield.GetSBSellValue());
                Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue());
                Add(typeof(HeaterShield), HeaterShield.GetSBSellValue());
            }
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0));
                Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0));
                Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0));
                Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0));
                Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0));
                Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0));
                Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0));
                Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0));
                Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0));
                Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0));

                Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507));
                Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0));
                Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0));
                Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0));
                Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0));
                Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0));
                Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0));
                Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0));

                Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0));
                Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812));
                Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0));
                Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0));
                Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0));
                Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0));

                Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0));
                Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500));
                Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500));
                Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500));
                Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0));
                Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0));

                Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0));
                Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0));
                Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0));
                Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0));
                Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0));
                Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0));
                Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0));

                Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0));
                Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0));
                Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0));

                Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0));
                Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0));
                Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0));
                Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0));
                Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0));
            }
        public override void InitOutfit()
        {
            Name             = "Luthor Yorkshire";
            Body             = 400;
            Female           = false;
            Race             = Race.Human;
            Hue              = 33815;
            HairItemID       = 8261;
            HairHue          = 1149;
            FacialHairItemID = 8257;
            FacialHairHue    = 1149;

            SetStr(95);
            SetDex(72);
            SetInt(31);

            SetSkill(SkillName.ArmsLore, 64.0, 100.0);
            SetSkill(SkillName.Fencing, 45.0, 68.0);
            SetSkill(SkillName.Macing, 87.2, 95.3);
            SetSkill(SkillName.Parry, 61.0, 93.0);
            SetSkill(SkillName.Swords, 45.0, 68.0);
            SetSkill(SkillName.Tactics, 60.0, 83.0);

            PackGold(48, 96);

            AddItem(new HeavyBoots());

            LeatherArms arms = new LeatherArms();

            arms.Movable = true;
            AddItem(arms);

            RingmailChest chest = new RingmailChest();

            chest.Movable = true;
            AddItem(chest);

            LeatherGorget gorget = new LeatherGorget();

            gorget.Movable = true;
            AddItem(gorget);

            LeatherLegs legs = new LeatherLegs();

            legs.Movable = true;
            AddItem(legs);

            Mace weapon = new Mace();

            weapon.Movable = true;
            weapon.Quality = WeaponQuality.Exceptional;
            AddItem(weapon);
        }
        public SerpentsHoldMage() : base(AIType.AI_Mage, FightMode.Weakest, 10, 5, 0.1, 0.2)
        {
            Title = "the Mage";

            AddItem(new Boots());
            AddItem(new WizardsHat(237));
            AddItem(new Cloak(237));
            LeatherGloves gloves = new LeatherGloves();

            gloves.Hue = 2301;
            AddItem(gloves);
            AddItem(new BodySash(237));
            LeatherLegs legs = new LeatherLegs();

            legs.Hue = 2301;
            AddItem(legs);

            SetStr(1000, 1000);
            SetDex(250, 250);
            SetInt(250, 250);

            SetSkill(SkillName.MagicResist, 120.0, 120.0);
            SetSkill(SkillName.Magery, 120.0, 120.0);
            SetSkill(SkillName.Tactics, 65.0, 87.5);
            SetSkill(SkillName.Wrestling, 120.0, 120.0);

            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Name = NameList.RandomName("female");

                FemaleLeatherChest chest = new FemaleLeatherChest();
                chest.Hue = 2301;
                AddItem(chest);
                AddItem(new PlainDress(2301));
            }
            else
            {
                Body = 400;
                Name = NameList.RandomName("male");

                LeatherChest chest = new LeatherChest();
                chest.Hue = 2301;
                AddItem(chest);
                LeatherArms arms = new LeatherArms();
                arms.Hue = 2301;
                AddItem(arms);
                AddItem(new Robe(2301));
            }

            Utility.AssignRandomHair(this);
        }
Example #16
0
        public Sparrow()
        {
            Name     = "Captian Jack Sparrow";
            Title    = "The Pirate";
            Body     = 400;
            CantWalk = true;
            Hue      = Utility.RandomSkinHue();

            LeatherArms LeatherArms = new LeatherArms();

            LeatherArms.Hue = 1157;
            AddItem(LeatherArms);

            LeatherCap LeatherCap = new LeatherCap();

            LeatherCap.Hue = 1157;
            AddItem(LeatherCap);

            LeatherGloves LeatherGloves = new LeatherGloves();

            LeatherGloves.Hue = 1157;
            AddItem(LeatherGloves);

            LeatherLegs LeatherLegs = new LeatherLegs();

            LeatherLegs.Hue = 1157;
            AddItem(LeatherLegs);

            LeatherChest LeatherChest = new LeatherChest();

            LeatherChest.Hue = 1157;
            AddItem(LeatherChest);

            LeatherGorget LeatherGorget = new LeatherGorget();

            LeatherGorget.Hue = 1157;
            AddItem(LeatherGorget);



            int hairHue = 1153;

            switch (Utility.Random(1))
            {
            case 0: AddItem(new PonyTail(hairHue)); break;

            case 1: AddItem(new Goatee(hairHue)); break;
            }

            Blessed = true;
        }
Example #17
0
        public override void InitOutfit()
        {
            Name       = "Sorastia Vina";
            Body       = 401;
            Female     = true;
            Race       = Race.Human;
            Hue        = 33775;
            HairItemID = 8252;
            HairHue    = 1109;

            SetSkill(SkillName.Meditation, 120.0);

            LeatherBustierArms chest = new LeatherBustierArms();

            chest.Hue     = 2211;
            chest.Movable = false;
            AddItem(chest);

            LeatherArms arms = new LeatherArms();

            arms.Hue     = 2211;
            arms.Movable = false;
            AddItem(arms);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Hue     = 2211;
            gloves.Movable = false;
            AddItem(gloves);

            LeatherShorts legs = new LeatherShorts();

            legs.Hue     = 2211;
            legs.Movable = false;
            AddItem(legs);

            CloakOfHumility cloak = new CloakOfHumility();

            cloak.Hue     = 658;
            cloak.Movable = false;
            AddItem(cloak);

            WoodlandBelt belt = new WoodlandBelt();

            belt.Hue     = 658;
            belt.Movable = false;
            AddItem(belt);

            AddItem(new ThighBoots(658));
        }
Example #18
0
        public MorgBergen()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the Cursed";

            Hue  = 0x8596;
            Body = 0x190;
            Name = "Morg Bergen";

            AddItem(new ShortPants(0x59C));

            Bardiche      bardiche = new Bardiche();
            LeatherGloves gloves   = new LeatherGloves();
            LeatherArms   arms     = new LeatherArms();

            bardiche.Hue     = 0x96F;
            bardiche.Movable = false;
            gloves.Hue       = 0x96F;
            arms.Hue         = 0x96F;

            AddItem(bardiche);
            AddItem(gloves);
            AddItem(arms);

            SetStr(111, 120);
            SetDex(111, 120);
            SetInt(51, 60);

            SetHits(180, 207);
            SetMana(0);

            SetDamage(9, 17);

            SetDamageType(ResistanceType.Physical, 40);
            SetDamageType(ResistanceType.Cold, 60);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 25, 30);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 25, 35);
            SetResistance(ResistanceType.Energy, 25, 35);

            SetSkill(SkillName.Swords, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 80.1, 90.0);
            SetSkill(SkillName.Anatomy, 90.1, 100.0);

            Fame  = 5000;
            Karma = -1000;
        }
Example #19
0
        public override void InitOutfit()
        {
            Name             = "Gemma Underhill";
            Body             = 400;
            Female           = false;
            Race             = Race.Human;
            Hue              = 33794;
            HairItemID       = 8264;
            HairHue          = 1153;
            FacialHairItemID = 8267;
            FacialHairHue    = 1153;

            SetStr(84);
            SetDex(46);
            SetInt(65);

            SetSkill(SkillName.Tactics, 60.0, 83.0);
            SetSkill(SkillName.Parry, 61.0, 93.0);

            PackGold(13, 27);

            AddItem(new Boots());

            LeatherArms arms = new LeatherArms();

            arms.Movable = true;
            AddItem(arms);

            LeatherChest chest = new LeatherChest();

            chest.Movable = true;
            AddItem(chest);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Movable = true;
            AddItem(gloves);

            LeatherGorget gorget = new LeatherGorget();

            gorget.Movable = true;
            AddItem(gorget);

            LeatherLegs legs = new LeatherLegs();

            legs.Movable = true;
            AddItem(legs);
        }
Example #20
0
        public Andric()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Andric";
            Title     = "the archer trainer";
            Race      = Race.Human;
            BodyValue = 0x190;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Archery, 60.0, 80.0);

            AddItem(new Backpack());

            Item item;

            item = new LeatherChest
            {
                Hue = 0x1BB
            };
            AddItem(item);

            item = new LeatherLegs
            {
                Hue = 0x6AD
            };
            AddItem(item);

            item = new LeatherArms
            {
                Hue = 0x6AD
            };
            AddItem(item);

            item = new LeatherGloves
            {
                Hue = 0x1BB
            };
            AddItem(item);

            AddItem(new Boots(0x1BB));
            AddItem(new CompositeBow());
        }
Example #21
0
        private void GenerateItems()
        {
            List <Item> items = new List <Item>();

            /*On ajoute ici les items que l'on veut que le PNJ porte, seule cette section doit être modifiée*/
            /*------------------*/
            Item it = new ArbaletePistolet();

            it.Hue = 1881;
            items.Add(it);
            it     = new CagouleCuir();
            it.Hue = 1904;
            items.Add(it);
            it     = new FemaleLeatherChest();
            it.Hue = 1899;
            items.Add(it);
            it     = new Cloak();
            it.Hue = 1904;
            items.Add(it);
            it     = new LeatherLegs();
            it.Hue = 1904;
            items.Add(it);
            it     = new FourreauDague();
            it.Hue = 0;
            items.Add(it);
            it     = new LeatherArms();
            it.Hue = 2412;
            items.Add(it);
            it     = new ThighBoots();
            it.Hue = 2306;
            items.Add(it);

            /*------------------*/

            if (items.Count > 0)
            {
                for (int i = 0; i < items.Count; ++i)
                {
                    items[i].Movable      = false;
                    items[i].CanBeAltered = false;
                    AddItem(items[i]);
                }
            }
        }
Example #22
0
        public static Quest TutorialLeatherQuest()
        {
            var quest = new Quest()
            {
                Name        = "This goblin camp may have some useful items that may help you.",
                Description = "<div class='questColor'>" +
                              "<p>To find them, here are some things that you need to know:</p>" +
                              "<ul><li>Kill &lt;target&gt; - example: kill goblin.</li></ul>" +
                              "<p>After the fight you will want to check the corpse for items:</p>" +
                              "<ul><li>look in &lt;item&gt; - example: look in corpse. To list items on the corpse.</li>" +
                              "<li>get &lt;item&gt; corpse - example: get sword corpse. To get the sword from the corpse.</li></ul>" +
                              "<p>Some items may be inside containers that need opening:</p>" +
                              "<ul><li>open &lt;container&gt; - example: open chest. Will now allow to view items inside the chest when you look in to it.</li></ul>" +
                              "<p>For hidden items you should read the room description carefully and examine objects you see in the description, doing so may reveal a hidden item.</p>" +
                              "<ul><li>examine &lt;keyword&gt; - example: examine desk. May give you a more detailed description of what's on the table that's not shown in the room description.</li></ul>" +
                              "<p>If you need help on commands use the help command to get a list of them. </p>" +
                              "<p>Also you may with to <a href='https://discord.gg/nuf7FVq' target='_blank'>join the discord community</a> and give your feedback. </p>" +
                              "<p>ArchaicQuest is in development and your input and feedback will really help make this game better for everyone.</p>" +
                              "<p>Good luck.</p></div>"
                ,


                RewardXp   = 500,
                RewardGold = 20,
                Type       = Quest.QuestType.FindItem,
                QuestItem  = new List <Item.Item>()
                {
                    LeatherHead.LeatherHelmet(),
                LeatherBody.LeatherVest(),
                LeatherLegs.LeatherLeggings(),
                LeatherArms.LeatherSleeves(),
                LeatherFeet.LeatherBoots(),
                LeatherHands.LeatherGloves()
                },
                RewardDialog = new DialogTree()
                {
                    Message = "Well done, a curved dagger appears in your inventory."
                },
                RewardItem = DaggerBasic.BronzeCurvedDagger()
            };

            return(quest);
        }
Example #23
0
        public HoneycombProcessingKettleQuestNPC()
        {
            Name = "Old Man";
            Body = 400;
            Hue  = Utility.RandomSkinHue();

            LeatherArms LeatherArms = new LeatherArms();

            LeatherArms.Hue = 2418;
            AddItem(LeatherArms);

            LeatherGloves LeatherGloves = new LeatherGloves();

            LeatherGloves.Hue = 2418;
            AddItem(LeatherGloves);

            LeatherLegs LeatherLegs = new LeatherLegs();

            LeatherLegs.Hue = 2418;
            AddItem(LeatherLegs);

            LeatherChest LeatherChest = new LeatherChest();

            LeatherChest.Hue = 2418;
            AddItem(LeatherChest);

            LeatherGorget LeatherGorget = new LeatherGorget();

            LeatherGorget.Hue = 2418;
            AddItem(LeatherGorget);

            int hairHue = 2406;

            switch (Utility.Random(1))
            {
            case 0: AddItem(new PonyTail(hairHue)); break;

            case 1: AddItem(new Goatee(hairHue)); break;
            }

            Blessed = true;
        }
Example #24
0
        public MorgBergen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the Cursed";

            Hue  = 0x8596;
            Body = 0x190;

            AddItem(new ShortPants(0x59C));

            Bardiche      bardiche = new Bardiche();
            LeatherGloves gloves   = new LeatherGloves();
            LeatherArms   arms     = new LeatherArms();

            bardiche.Hue = 0x96F;
            gloves.Hue   = 0x96F;
            arms.Hue     = 0x96F;

            AddItem(Immovable(bardiche));
            AddItem(Immovable(gloves));
            AddItem(Immovable(arms));

            SetStr(111, 120);
            SetDex(111, 120);
            SetInt(51, 60);

            SetHits(180, 207);
            SetMana(0);

            SetDamage(9, 17);

            SetSkill(SkillName.Swords, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 80.1, 90.0);
            SetSkill(SkillName.Anatomy, 90.1, 100.0);

            Fame  = 5000;
            Karma = -1000;
        }
Example #25
0
        public override void InitOutfit()
        {
            AddItem(new Backpack());
            AddItem(new Boots(0x1BB));

            Item item;

            item = new LeatherLegs
            {
                Hue = 0x6C8
            };
            AddItem(item);

            item = new LeatherGloves
            {
                Hue = 0x1BB
            };
            AddItem(item);

            item = new LeatherChest
            {
                Hue = 0x1BB
            };
            AddItem(item);

            item = new LeatherArms
            {
                Hue = 0x4C7
            };
            AddItem(item);

            item = new CompositeBow
            {
                Hue = 0x5DD
            };
            AddItem(item);
        }
Example #26
0
        public DummyTheif() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Hybrid Theif
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(105, 105, 105);
            this.Skills[SkillName.Healing].Base    = 120;
            this.Skills[SkillName.Anatomy].Base    = 120;
            this.Skills[SkillName.Stealing].Base   = 120;
            this.Skills[SkillName.ArmsLore].Base   = 100;
            this.Skills[SkillName.Meditation].Base = 120;
            this.Skills[SkillName.Wrestling].Base  = 120;

            // Name
            this.Name = "Hybrid Theif";

            // Equip
            Spellbook book = new Spellbook();

            book.Movable  = false;
            book.LootType = LootType.Newbied;
            book.Content  = 0xFFFFFFFFFFFFFFFF;
            AddItem(book);

            LeatherArms lea = new LeatherArms();

            lea.Movable  = false;
            lea.LootType = LootType.Newbied;
            lea.Crafter  = this;
            lea.Quality  = ArmorQuality.Regular;
            AddItem(lea);

            LeatherChest lec = new LeatherChest();

            lec.Movable  = false;
            lec.LootType = LootType.Newbied;
            lec.Crafter  = this;
            lec.Quality  = ArmorQuality.Regular;
            AddItem(lec);

            LeatherGorget leg = new LeatherGorget();

            leg.Movable  = false;
            leg.LootType = LootType.Newbied;
            leg.Crafter  = this;
            leg.Quality  = ArmorQuality.Regular;
            AddItem(leg);

            LeatherLegs lel = new LeatherLegs();

            lel.Movable  = false;
            lel.LootType = LootType.Newbied;
            lel.Crafter  = this;
            lel.Quality  = ArmorQuality.Regular;
            AddItem(lel);

            Sandals snd = new Sandals();

            snd.Hue      = iHue;
            snd.LootType = LootType.Newbied;
            AddItem(snd);

            Cap cap = new Cap();

            cap.Hue = iHue;
            AddItem(cap);

            Robe robe = new Robe();

            robe.Hue = iHue;
            AddItem(robe);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Example #27
0
        public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Hybrid Assassin
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(105, 105, 105);
            this.Skills[SkillName.Magery].Base     = 120;
            this.Skills[SkillName.EvalInt].Base    = 120;
            this.Skills[SkillName.Swords].Base     = 120;
            this.Skills[SkillName.Tactics].Base    = 120;
            this.Skills[SkillName.Meditation].Base = 120;
            this.Skills[SkillName.Poisoning].Base  = 100;

            // Name
            this.Name = "Hybrid Assassin";

            // Equip
            Spellbook book = new Spellbook();

            book.Movable  = false;
            book.LootType = LootType.Newbied;
            book.Content  = 0xFFFFFFFFFFFFFFFF;
            AddToBackpack(book);

            Katana kat = new Katana();

            kat.Movable       = false;
            kat.LootType      = LootType.Newbied;
            kat.Crafter       = this;
            kat.Poison        = Poison.Deadly;
            kat.PoisonCharges = 12;
            kat.Quality       = WeaponQuality.Regular;
            AddToBackpack(kat);

            LeatherArms lea = new LeatherArms();

            lea.Movable  = false;
            lea.LootType = LootType.Newbied;
            lea.Crafter  = this;
            lea.Quality  = ArmorQuality.Regular;
            AddItem(lea);

            LeatherChest lec = new LeatherChest();

            lec.Movable  = false;
            lec.LootType = LootType.Newbied;
            lec.Crafter  = this;
            lec.Quality  = ArmorQuality.Regular;
            AddItem(lec);

            LeatherGorget leg = new LeatherGorget();

            leg.Movable  = false;
            leg.LootType = LootType.Newbied;
            leg.Crafter  = this;
            leg.Quality  = ArmorQuality.Regular;
            AddItem(leg);

            LeatherLegs lel = new LeatherLegs();

            lel.Movable  = false;
            lel.LootType = LootType.Newbied;
            lel.Crafter  = this;
            lel.Quality  = ArmorQuality.Regular;
            AddItem(lel);

            Sandals snd = new Sandals();

            snd.Hue      = iHue;
            snd.LootType = LootType.Newbied;
            AddItem(snd);

            Cap cap = new Cap();

            cap.Hue = iHue;
            AddItem(cap);

            Robe robe = new Robe();

            robe.Hue = iHue;
            AddItem(robe);

            DeadlyPoisonPotion pota = new DeadlyPoisonPotion();

            pota.LootType = LootType.Newbied;
            AddToBackpack(pota);

            DeadlyPoisonPotion potb = new DeadlyPoisonPotion();

            potb.LootType = LootType.Newbied;
            AddToBackpack(potb);

            DeadlyPoisonPotion potc = new DeadlyPoisonPotion();

            potc.LootType = LootType.Newbied;
            AddToBackpack(potc);

            DeadlyPoisonPotion potd = new DeadlyPoisonPotion();

            potd.LootType = LootType.Newbied;
            AddToBackpack(potd);

            Bandage band = new Bandage(50);

            AddToBackpack(band);
        }
Example #28
0
        public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Super Mage
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(125, 125, 125);
            this.Skills[SkillName.Magery].Base     = 120;
            this.Skills[SkillName.EvalInt].Base    = 120;
            this.Skills[SkillName.Anatomy].Base    = 120;
            this.Skills[SkillName.Wrestling].Base  = 120;
            this.Skills[SkillName.Meditation].Base = 120;
            this.Skills[SkillName.Poisoning].Base  = 100;
            this.Skills[SkillName.Inscribe].Base   = 100;

            // Name
            this.Name = "Super Mage";

            // Equip
            Spellbook book = new Spellbook();

            book.Movable  = false;
            book.LootType = LootType.Newbied;
            book.Content  = 0xFFFFFFFFFFFFFFFF;
            AddItem(book);

            LeatherArms lea = new LeatherArms();

            lea.Movable  = false;
            lea.LootType = LootType.Newbied;
            lea.Crafter  = this;
            lea.Quality  = ArmorQuality.Regular;
            AddItem(lea);

            LeatherChest lec = new LeatherChest();

            lec.Movable  = false;
            lec.LootType = LootType.Newbied;
            lec.Crafter  = this;
            lec.Quality  = ArmorQuality.Regular;
            AddItem(lec);

            LeatherGorget leg = new LeatherGorget();

            leg.Movable  = false;
            leg.LootType = LootType.Newbied;
            leg.Crafter  = this;
            leg.Quality  = ArmorQuality.Regular;
            AddItem(leg);

            LeatherLegs lel = new LeatherLegs();

            lel.Movable  = false;
            lel.LootType = LootType.Newbied;
            lel.Crafter  = this;
            lel.Quality  = ArmorQuality.Regular;
            AddItem(lel);

            Sandals snd = new Sandals();

            snd.Hue      = iHue;
            snd.LootType = LootType.Newbied;
            AddItem(snd);

            JesterHat jhat = new JesterHat();

            jhat.Hue = iHue;
            AddItem(jhat);

            Doublet dblt = new Doublet();

            dblt.Hue = iHue;
            AddItem(dblt);

            // Spells
            AddSpellAttack(typeof(Spells.First.MagicArrowSpell));
            AddSpellAttack(typeof(Spells.First.WeakenSpell));
            AddSpellAttack(typeof(Spells.Third.FireballSpell));
            AddSpellDefense(typeof(Spells.Third.WallOfStoneSpell));
            AddSpellDefense(typeof(Spells.First.HealSpell));
        }
Example #29
0
        public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Stun Mage
            int iHue = 20 + Team * 40;

//			int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(90, 90, 125);
            this.Skills[SkillName.Magery].Base     = 100;
            this.Skills[SkillName.EvalInt].Base    = 120;
            this.Skills[SkillName.Anatomy].Base    = 80;
            this.Skills[SkillName.Wrestling].Base  = 80;
            this.Skills[SkillName.Meditation].Base = 100;
            this.Skills[SkillName.Poisoning].Base  = 100;


            // Name
            this.Name = "Stun Mage";

            // Equip
            Spellbook book = new Spellbook();

            book.Movable  = false;
            book.LootType = LootType.Newbied;
            book.Content  = 0xFFFFFFFFFFFFFFFF;
            AddItem(book);

            LeatherArms lea = new LeatherArms();

            lea.Movable  = false;
            lea.LootType = LootType.Newbied;
            lea.Crafter  = this;
            lea.Quality  = ArmorQuality.Regular;
            AddItem(lea);

            LeatherChest lec = new LeatherChest();

            lec.Movable  = false;
            lec.LootType = LootType.Newbied;
            lec.Crafter  = this;
            lec.Quality  = ArmorQuality.Regular;
            AddItem(lec);

            LeatherGorget leg = new LeatherGorget();

            leg.Movable  = false;
            leg.LootType = LootType.Newbied;
            leg.Crafter  = this;
            leg.Quality  = ArmorQuality.Regular;
            AddItem(leg);

            LeatherLegs lel = new LeatherLegs();

            lel.Movable  = false;
            lel.LootType = LootType.Newbied;
            lel.Crafter  = this;
            lel.Quality  = ArmorQuality.Regular;
            AddItem(lel);

            Boots bts = new Boots();

            bts.Hue = iHue;
            AddItem(bts);

            Cap cap = new Cap();

            cap.Hue = iHue;
            AddItem(cap);

            // Spells
            AddSpellAttack(typeof(Spells.First.MagicArrowSpell));
            AddSpellAttack(typeof(Spells.First.WeakenSpell));
            AddSpellAttack(typeof(Spells.Third.FireballSpell));
            AddSpellDefense(typeof(Spells.Third.WallOfStoneSpell));
            AddSpellDefense(typeof(Spells.First.HealSpell));
        }
Example #30
0
        public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
        {
            // A Dummy Healer Mage
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats(125, 125, 125);
            this.Skills[SkillName.ArtMagique].Base = 120;
            //this.Skills[SkillName.EvalInt].Base = 120;
            //this.Skills[SkillName.Anatomy].Base = 120;
            this.Skills[SkillName.Anatomie].Base      = 120;
            this.Skills[SkillName.Concentration].Base = 120;
            this.Skills[SkillName.Soins].Base         = 100;

            // Name
            this.Name = "Healer";

            // Equip
            Spellbook book = new Spellbook();

            book.Movable  = false;
            book.LootType = LootType.Blessed;
            book.Content  = 0xFFFFFFFFFFFFFFFF;
            AddItem(book);

            LeatherArms lea = new LeatherArms();

            lea.Movable  = false;
            lea.LootType = LootType.Blessed;
            lea.Crafter  = this;
            lea.Quality  = ArmorQuality.Regular;
            AddItem(lea);

            LeatherChest lec = new LeatherChest();

            lec.Movable  = false;
            lec.LootType = LootType.Blessed;
            lec.Crafter  = this;
            lec.Quality  = ArmorQuality.Regular;
            AddItem(lec);

            LeatherGorget leg = new LeatherGorget();

            leg.Movable  = false;
            leg.LootType = LootType.Blessed;
            leg.Crafter  = this;
            leg.Quality  = ArmorQuality.Regular;
            AddItem(leg);

            LeatherLegs lel = new LeatherLegs();

            lel.Movable  = false;
            lel.LootType = LootType.Blessed;
            lel.Crafter  = this;
            lel.Quality  = ArmorQuality.Regular;
            AddItem(lel);

            Sandals snd = new Sandals();

            snd.Hue      = iHue;
            snd.LootType = LootType.Blessed;
            AddItem(snd);

            Cap cap = new Cap();

            cap.Hue = iHue;
            AddItem(cap);

            Robe robe = new Robe();

            robe.Hue = iHue;
            AddItem(robe);
        }