// Use this for initialization void Start() { //set up all gesture models gestureSplit = new GestureSplit(); gestureClap = new GestureClap(); gestureLeftSwap = new GestureLeftSwap(); gestureRightSwap = new GestureRightSwap(); gestureUpSwap = new GestureUpSwap(); gestureDownSwap = new GestureDownSwap(); gestureGrab = new GestureGrab(); gesturePinch = new GesturePinch(); }
private void LeapInit() { _leapProvider = GameObject.FindObjectOfType <LeapProvider>(); //GetTransformGestureManagerBasedMode().GetComponentInChildren<LeapProvider>(); //set up all gesture models //gestureGrabbingLH = new GestureGrabbing(); //gestureGrabbingRH = new GestureGrabbing(); //gestureGrabLH = new GestureGrab(); //gestureGrabRH = new GestureGrab(); //gestureGrabReleaseLH = new GestureGrabRelease(); //gestureGrabReleaseRH = new GestureGrabRelease(); //gesturePinchingLH = new GesturePinching(); //gesturePinchingRH = new GesturePinching(); gesturePinchLH = new GesturePinch(); gesturePinchRH = new GesturePinch(); //gesturePinchReleaseLH = new GesturePinchRelease(); //gesturePinchReleaseRH = new GesturePinchRelease(); //gestureTappingLH = new GestureTapping(); //gestureTappingRH = new GestureTapping(); gestureHoveringLH = new GestureHovering(); gestureHoveringRH = new GestureHovering(); gestureSplit = new GestureSplit(); }
protected void LeapGestureInit() { //set up all gesture models gestureSplit = new GestureSplit(); gestureClap = new GestureClap(); gestureLeftSwapLH = new GestureLeftSwap(); gestureRightSwapLH = new GestureRightSwap(); //gestureUpSwapLH = new GestureUpSwap(); //gestureDownSwapLH = new GestureDownSwap(); gestureUpLongSwapLH = new GestureUpLongSwap(); gestureDownLongSwapLH = new GestureDownLongSwap(); gestureGrabLH = new GestureGrab(); gestureGrabbingLH = new GestureGrabbing(); gestureLeftSwapRH = new GestureLeftSwap(); gestureRightSwapRH = new GestureRightSwap(); //gestureUpSwapRH = new GestureUpSwap(); //gestureDownSwapRH = new GestureDownSwap(); gestureUpLongSwapRH = new GestureUpLongSwap(); gestureDownLongSwapRH = new GestureDownLongSwap(); gestureGrabRH = new GestureGrab(); gestureGrabbingRH = new GestureGrabbing(); }