Example #1
0
        public static void DrawBar(this RuntimeGizmoDrawer drawer, float amount,
                                   Vector3 position, Vector3 direction, Color color,
                                   float scale = 1f)
        {
            var thickness = 0.10f;

            drawer.color = color;

            drawer.PushMatrix();

            drawer.matrix = Matrix4x4.TRS(position, Quaternion.LookRotation(direction),
                                          Vector3.one * scale);

            var bar = new Vector3(thickness, thickness, amount);

            drawer.DrawWireCube(amount * 0.5f * Vector3.forward,
                                bar + (Vector3.one * thickness));
            drawer.DrawCube(amount * 0.5f * Vector3.forward, bar);

            drawer.PopMatrix();
        }
Example #2
0
        public static void DrawPose(this RuntimeGizmoDrawer drawer,
                                    Pose pose, float radius = 0.10f,
                                    bool drawCube           = false)
        {
            drawer.PushMatrix();

            drawer.matrix = Matrix4x4.TRS(pose.position, pose.rotation, Vector3.one);

            var origColor = drawer.color;

            //drawer.DrawWireSphere(Vector3.zero, radius);
            if (drawCube)
            {
                drawer.DrawCube(Vector3.zero, Vector3.one * radius * 0.3f);
            }
            drawer.DrawPosition(Vector3.zero, radius * 2);

            drawer.color = origColor;

            drawer.PopMatrix();
        }