public static LeanState Register(RectTransform target, float duration)
        {
            var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target);

            return(data);
        }
Example #2
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        public static LeanState Register(float duration)
        {
            var state = LeanTransition.Spawn(State.Pool);

            return(LeanTransition.Register(state, duration));
        }
Example #3
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 public override void Register()
 {
     LeanTransition.CurrentQueue = LeanTransition.CurrentHead; LeanTransition.InsertTransitions(Target); LeanTransition.CurrentQueue = LeanTransition.CurrentHead;
 }
Example #4
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 public override void Register()
 {
     LeanTransition.Submit();
 }
Example #5
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        public static LeanState Register(float duration)
        {
            var data = LeanTransition.Register(State.Pool, duration);

            return(data);
        }
 public override void Register()
 {
     LeanTransition.InsertTransitions(Target);
 }
Example #7
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        public static LeanState Register(RectTransform target, float duration)
        {
            var state = LeanTransition.SpawnWithTarget(State.Pool, target);

            return(LeanTransition.Register(state, duration));
        }
 public override void Register()
 {
     LeanTransition.CurrentQueue = LeanTransition.PreviousState; LeanTransition.InsertTransitions(Target); LeanTransition.CurrentQueue = LeanTransition.PreviousState;
 }