public static LeanState Register(RectTransform target, float duration) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); return(data); }
public static LeanState Register(float duration) { var state = LeanTransition.Spawn(State.Pool); return(LeanTransition.Register(state, duration)); }
public override void Register() { LeanTransition.CurrentQueue = LeanTransition.CurrentHead; LeanTransition.InsertTransitions(Target); LeanTransition.CurrentQueue = LeanTransition.CurrentHead; }
public override void Register() { LeanTransition.Submit(); }
public static LeanState Register(float duration) { var data = LeanTransition.Register(State.Pool, duration); return(data); }
public override void Register() { LeanTransition.InsertTransitions(Target); }
public static LeanState Register(RectTransform target, float duration) { var state = LeanTransition.SpawnWithTarget(State.Pool, target); return(LeanTransition.Register(state, duration)); }
public override void Register() { LeanTransition.CurrentQueue = LeanTransition.PreviousState; LeanTransition.InsertTransitions(Target); LeanTransition.CurrentQueue = LeanTransition.PreviousState; }