Example #1
0
 internal static Vector2 GetCollisionPoint(this Skillshot skillshot)
 {
     var collisions = new List<DetectedCollision>();
     var from = skillshot.GetMissilePosition(0);
     skillshot.ForceDisabled = false;
     foreach (var cObject in skillshot.SpellData.CollisionObjects)
     {
         switch (cObject)
         {
             case CollisionObjectTypes.Minion:
                 collisions.AddRange(
                     from minion in
                         GameObjects.Minions.Where(
                             i =>
                             i.IsValidTarget(1200, false, @from.ToVector3())
                             && (skillshot.Unit.Team == ObjectManager.Player.Team
                                     ? i.Team != ObjectManager.Player.Team
                                     : i.Team == ObjectManager.Player.Team || i.Team == GameObjectTeam.Neutral))
                     let pred =
                         @from.FastPrediction(
                             minion,
                             Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                             skillshot.SpellData.MissileSpeed)
                     let pos = pred.PredictedPos
                     let w =
                         skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                         - pos.Distance(@from, skillshot.End, true)
                     where w > 0
                     select
                         new DetectedCollision
                             {
                                 Position =
                                     pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                                     + skillshot.Direction * 30,
                                 Unit = minion, Type = cObject,
                                 Distance = pos.Distance(@from), Diff = w
                             });
                 break;
             case CollisionObjectTypes.Champion:
                 collisions.AddRange(
                     from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                     let pred =
                         @from.FastPrediction(
                             hero,
                             Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                             skillshot.SpellData.MissileSpeed)
                     let pos = pred.PredictedPos
                     let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                     where w > 0
                     select
                         new DetectedCollision
                             {
                                 Position =
                                     pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                                     + skillshot.Direction * 30,
                                 Unit = hero, Type = cObject,
                                 Distance = pos.Distance(@from), Diff = w
                             });
                 break;
             case CollisionObjectTypes.YasuoWall:
                 if (
                     !GameObjects.AllyHeroes.Any(
                         i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
                 {
                     break;
                 }
                 var wall =
                     GameObjects.AllGameObjects.FirstOrDefault(
                         i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                 if (wall == null)
                 {
                     break;
                 }
                 var wallWidth = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
                 var wallDirection =
                     (wall.Position.ToVector2() - yasuoWallCastedPos).Normalized().Perpendicular();
                 var wallStart = wall.Position.ToVector2() + wallWidth / 2f * wallDirection;
                 var wallEnd = wallStart - wallWidth * wallDirection;
                 var wallPolygon = new Rectangle(wallStart, wallEnd, 75);
                 var intersections = new List<Vector2>();
                 for (var i = 0; i < wallPolygon.Points.Count; i++)
                 {
                     var inter =
                         wallPolygon.Points[i].Intersection(
                             wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                             from,
                             skillshot.End);
                     if (inter.Intersects)
                     {
                         intersections.Add(inter.Point);
                     }
                 }
                 if (intersections.Count > 0)
                 {
                     var intersection = intersections.MinOrDefault(i => i.Distance(@from));
                     if (Variables.TickCount
                         + Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick))
                         + 100 + (1000 * intersection.Distance(@from)) / skillshot.SpellData.MissileSpeed
                         - yasuoWallCastT < 4000)
                     {
                         if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                         {
                             skillshot.ForceDisabled = true;
                         }
                         return intersection;
                     }
                 }
                 break;
         }
     }
     return collisions.Count > 0 ? collisions.MinOrDefault(i => i.Distance).Position : new Vector2();
 }
Example #2
0
 private static void Combo()
 {
     if (MainMenu["Orbwalk"]["R"] && R.IsReady())
     {
         foreach (var hero in
             GameObjects.EnemyHeroes.Where(
                 i =>
                 i.IsValidTarget(R.Range) && i.Health + i.PhysicalShield > Player.GetSpellDamage(i, SpellSlot.R))
                 .OrderBy(i => i.Distance(Player)))
         {
             var rect = new Rectangle(
                 hero.ServerPosition,
                 hero.ServerPosition.Extend(Player.ServerPosition, -RKickRange),
                 hero.BoundingRadius * 2);
             var heroBehind =
                 (from behind in
                      GameObjects.EnemyHeroes.Where(
                          i =>
                          i.IsValidTarget(RKickRange, true, hero.ServerPosition) && i.NetworkId != hero.NetworkId)
                  let predPos = Prediction.GetPrediction(behind, R.Delay, 1, R.Speed).UnitPosition
                  where rect.IsInside(predPos)
                  select behind).ToList();
             if (heroBehind.Count == 0)
             {
                 break;
             }
             if (MainMenu["Orbwalk"]["RKill"]
                 && heroBehind.Any(i => i.Health + i.PhysicalShield <= Player.GetSpellDamage(i, SpellSlot.R))
                 && R.CastOnUnit(hero))
             {
                 return;
             }
             if (heroBehind.Count >= MainMenu["Orbwalk"]["RCountA"] && R.CastOnUnit(hero))
             {
                 return;
             }
         }
     }
     if (MainMenu["Orbwalk"]["Q"] && Q.IsReady() && CanCastInOrbwalk)
     {
         if (IsQOne)
         {
             var target = Q.GetTarget();
             if (target != null)
             {
                 var pred = Q.VPrediction(target);
                 if (pred.Hitchance == HitChance.Collision)
                 {
                     if (MainMenu["Orbwalk"]["QCol"] && Smite.IsReady()
                         && pred.CollisionObjects.All(i => i.NetworkId != Player.NetworkId))
                     {
                         var col = pred.CollisionObjects.Cast<Obj_AI_Minion>().ToList();
                         if (col.Count == 1
                             && col.Any(i => i.Health <= GetSmiteDmg && Player.Distance(i) < SmiteRange)
                             && Player.Spellbook.CastSpell(Smite, col.First()))
                         {
                             Q.Cast(pred.CastPosition);
                             return;
                         }
                     }
                 }
                 else if (pred.Hitchance >= Q.MinHitChance && Q.Cast(pred.CastPosition))
                 {
                     return;
                 }
             }
         }
         else if (MainMenu["Orbwalk"]["Q2"])
         {
             var target = GameObjects.EnemyHeroes.FirstOrDefault(i => i.IsValidTarget(Q2.Range) && HaveQ(i));
             if (target != null)
             {
                 if ((CanQ2(target) || (!target.InAutoAttackRange() && CanR)
                      || target.Health + target.PhysicalShield
                      <= Player.GetSpellDamage(target, SpellSlot.Q, Damage.DamageStage.SecondCast)
                      + Player.GetAutoAttackDamage(target, true)
                      || Player.Distance(target) > target.GetRealAutoAttackRange() + 100 || Passive == -1)
                     && Q.Cast())
                 {
                     return;
                 }
             }
             else if (GetQObj != null)
             {
                 var q2Target = Q2.GetTarget();
                 if (q2Target != null && GetQObj.Distance(q2Target) < Player.Distance(q2Target)
                     && !q2Target.InAutoAttackRange() && Q.Cast())
                 {
                     return;
                 }
             }
         }
     }
     if (MainMenu["Orbwalk"]["E"] && E.IsReady() && CanCastInOrbwalk)
     {
         if (IsEOne)
         {
             if (E.GetTarget() != null && Player.Mana >= 70 && E.Cast())
             {
                 return;
             }
         }
         else
         {
             var e2Target = GameObjects.EnemyHeroes.Where(i => i.IsValidTarget(E2.Range) && HaveE(i)).ToList();
             if ((e2Target.Any(i => CanE2(i) || Player.Distance(i) > i.GetRealAutoAttackRange() + 50)
                  || e2Target.Count > 2 || Passive == -1) && E.Cast())
             {
                 return;
             }
         }
     }
     if (MainMenu["Orbwalk"]["W"] && W.IsReady() && CanCastInOrbwalk
         && Variables.TickCount - W.LastCastAttemptT >= 300 && !E.IsReady() && Passive == -1
         && Orbwalker.GetTarget(OrbwalkingMode.Combo) != null && W.Cast())
     {
         return;
     }
     var subTarget = W.GetTarget();
     if (MainMenu["Orbwalk"]["Item"])
     {
         UseItem(subTarget);
     }
     if (subTarget == null)
     {
         return;
     }
     if (MainMenu["Orbwalk"]["Ignite"] && Ignite.IsReady() && subTarget.HealthPercent < 30
         && Player.Distance(subTarget) <= IgniteRange)
     {
         Player.Spellbook.CastSpell(Ignite, subTarget);
     }
 }
Example #3
0
        internal static Vector2 GetCollisionPoint(this Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                case CollisionObjectTypes.Minion:
                    collisions.AddRange(
                        from minion in
                        GameObjects.Minions.Where(
                            i =>
                            i.IsValidTarget(1200, false, @from.ToVector3()) && skillshot.Unit.IsAlly
                                        ? i.IsEnemy
                                        : i.IsAlly)
                        let pred =
                            FastPrediction(
                                @from,
                                minion,
                                Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w =
                                skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                                - pos.Distance(@from, skillshot.End, true)
                                where w > 0
                                select
                                new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit     = minion, Type = cObject,
                        Distance = pos.Distance(@from), Diff = w
                    });
                    break;

                case CollisionObjectTypes.Champion:
                    collisions.AddRange(
                        from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                        let pred =
                            FastPrediction(
                                @from,
                                hero,
                                Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                                                      where w > 0
                                                      select
                                                      new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit     = hero, Type = cObject,
                        Distance = pos.Distance(@from), Diff = w
                    });
                    break;

                case CollisionObjectTypes.YasuoWall:
                    if (
                        !GameObjects.AllyHeroes.Any(
                            i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
                    {
                        break;
                    }
                    var wall =
                        GameObjects.AllGameObjects.FirstOrDefault(
                            i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                    if (wall == null)
                    {
                        break;
                    }
                    var wallWidth     = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
                    var wallDirection = (wall.Position - yasuoWallCastedPos).Normalized().Perpendicular();
                    var wallStart     = wall.Position + wallWidth / 2f * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Rectangle(wallStart, wallEnd, 75);
                    var intersections = new List <Vector2>();
                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                                from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }
                    if (intersections.Count > 0)
                    {
                        var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0];
                        if (Variables.TickCount
                            + Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick))
                            + 100 + (1000 * intersection.Distance(@from)) / skillshot.SpellData.MissileSpeed
                            - yasuoWallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }
                    break;
                }
            }
            return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2());
        }
Example #4
0
        private static void Combo()
        {
            if (MainMenu["Orbwalk"]["R"] && R.IsReady())
            {
                foreach (var hero in
                         GameObjects.EnemyHeroes.Where(
                             i =>
                             i.IsValidTarget(R.Range) && i.Health + i.PhysicalShield > Player.GetSpellDamage(i, SpellSlot.R))
                         .OrderBy(i => i.Distance(Player)))
                {
                    var rect = new Rectangle(
                        hero.ServerPosition,
                        hero.ServerPosition.Extend(Player.ServerPosition, -RKickRange),
                        hero.BoundingRadius * 2);
                    var heroBehind =
                        (from behind in
                         GameObjects.EnemyHeroes.Where(
                             i =>
                             i.IsValidTarget(RKickRange, true, hero.ServerPosition) && i.NetworkId != hero.NetworkId)
                         let predPos = Prediction.GetPrediction(behind, R.Delay, 1, R.Speed).UnitPosition
                                       where rect.IsInside(predPos)
                                       select behind).ToList();
                    if (heroBehind.Count == 0)
                    {
                        break;
                    }
                    if (MainMenu["Orbwalk"]["RKill"] &&
                        heroBehind.Any(i => i.Health + i.PhysicalShield <= Player.GetSpellDamage(i, SpellSlot.R)) &&
                        R.CastOnUnit(hero))
                    {
                        return;
                    }
                    if (heroBehind.Count >= MainMenu["Orbwalk"]["RCountA"] && R.CastOnUnit(hero))
                    {
                        return;
                    }
                }
            }
            if (MainMenu["Orbwalk"]["Q"] && Q.IsReady() && CanCastInOrbwalk)
            {
                if (IsQOne)
                {
                    var target = Q.GetTarget();
                    if (target != null)
                    {
                        var pred = Q.VPrediction(target);
                        if (pred.Hitchance == HitChance.Collision)
                        {
                            if (MainMenu["Orbwalk"]["QCol"] && Smite.IsReady() &&
                                pred.CollisionObjects.All(i => i.NetworkId != Player.NetworkId))
                            {
                                var col = pred.CollisionObjects.Cast <Obj_AI_Minion>().ToList();
                                if (col.Count == 1 &&
                                    col.Any(i => i.Health <= GetSmiteDmg && Player.Distance(i) < SmiteRange) &&
                                    Player.Spellbook.CastSpell(Smite, col.First()))
                                {
                                    Q.Cast(pred.CastPosition);
                                    return;
                                }
                            }
                        }
                        else if (pred.Hitchance >= Q.MinHitChance && Q.Cast(pred.CastPosition))
                        {
                            return;
                        }
                    }
                }
                else if (MainMenu["Orbwalk"]["Q2"])
                {
                    var target = GameObjects.EnemyHeroes.FirstOrDefault(i => i.IsValidTarget(Q2.Range) && HaveQ(i));
                    if (target != null)
                    {
                        if ((CanQ2(target) || (!target.InAutoAttackRange() && CanR) ||
                             target.Health + target.PhysicalShield
                             <= Player.GetSpellDamage(target, SpellSlot.Q, Damage.DamageStage.SecondCast)
                             + Player.GetAutoAttackDamage(target, true) ||
                             Player.Distance(target) > target.GetRealAutoAttackRange() + 100 || Passive == -1) &&
                            Q.Cast())
                        {
                            return;
                        }
                    }
                    else if (GetQObj != null)
                    {
                        var q2Target = Q2.GetTarget();
                        if (q2Target != null && GetQObj.Distance(q2Target) < Player.Distance(q2Target) &&
                            !q2Target.InAutoAttackRange() && Q.Cast())
                        {
                            return;
                        }
                    }
                }
            }
            if (MainMenu["Orbwalk"]["E"] && E.IsReady() && CanCastInOrbwalk)
            {
                if (IsEOne)
                {
                    if (E.GetTarget() != null && Player.Mana >= 70 && E.Cast())
                    {
                        return;
                    }
                }
                else
                {
                    var e2Target = GameObjects.EnemyHeroes.Where(i => i.IsValidTarget(E2.Range) && HaveE(i)).ToList();
                    if ((e2Target.Any(i => CanE2(i) || Player.Distance(i) > i.GetRealAutoAttackRange() + 50) ||
                         e2Target.Count > 2 || Passive == -1) && E.Cast())
                    {
                        return;
                    }
                }
            }
            if (MainMenu["Orbwalk"]["W"] && W.IsReady() && CanCastInOrbwalk &&
                Variables.TickCount - W.LastCastAttemptT >= 300 && !E.IsReady() && Passive == -1 &&
                Orbwalker.GetTarget(OrbwalkingMode.Combo) != null && W.Cast())
            {
                return;
            }
            var subTarget = W.GetTarget();

            if (MainMenu["Orbwalk"]["Item"])
            {
                UseItem(subTarget);
            }
            if (subTarget == null)
            {
                return;
            }
            if (MainMenu["Orbwalk"]["Ignite"] && Ignite.IsReady() && subTarget.HealthPercent < 30 &&
                Player.Distance(subTarget) <= IgniteRange)
            {
                Player.Spellbook.CastSpell(Ignite, subTarget);
            }
        }