protected override void OnWatch(IPlayer myself, GameState state) { _playedCards.AddRange(state.Dish); state.Dish.Any(x => _missingCards.Remove(x)); // Calcola l'indentificativo del giocatore ma vale solo se la mano รจ completata. int winnerPlayerIdentifier = state.Evaluate(); if (_league.Any(x => x == state.Players.ElementAt(winnerPlayerIdentifier))) { _winnedCards.AddRange(state.Dish); } else { _loosedCards.AddRange(state.Dish); } }