public override void Update(GameTime gameTime) { buttonsEnterScreenAnimation.Update(gameTime); clickEffect.Update(gameTime); leafParticleEffectTree1?.Update(gameTime); leafParticleEffectTree2?.Update(gameTime); if (!this.ChangingScene) { buttonCampaign.Update(this, gameTime); buttonFreePlay.Update(this, gameTime); buttonSettings.Update(this, gameTime); } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (!ContentLoader.Done) { return; } if (starParticleEffect == null) { starParticleEffect = new StarParticleEffect(this); } if (leafParticleEffectTree1 == null) { leafParticleEffectTree1 = new LeafParticleEffect(this); } if (leafParticleEffectTree2 == null) { leafParticleEffectTree2 = new LeafParticleEffect(this); } starParticleEffect?.Update(gameTime); leafParticleEffectTree1?.Update(gameTime); leafParticleEffectTree2?.Update(gameTime); loadingBgMoveIn.Update(gameTime); if (nextScene == null && ContentLoader.Done) { nextScene = new WorldMapScene(); } if (nextScene != null && elapsedTime >= minimumDisplayDuration) { this.SwitchSceneTo(nextScene); } base.Update(gameTime); }