private void CreateEntry(PlayerBehaviour pb)
    {
        LeaderboardsEntry entry = Instantiate(entryPrefab.gameObject, transform.position, Quaternion.Euler(0, 0, 0), leaderboardParent.transform).GetComponent <LeaderboardsEntry>();

        entry.gameObject.GetComponent <RectTransform>().localRotation = Quaternion.Euler(0, 0, 0);
        entry.SetEndScoreText(pb);
        leaderEntrys.Add(entry);
    }