Example #1
0
    private void AttackLeader(Leader opponentLeader)
    {
        gameObject.GetComponent<Rigidbody>().velocity += Vector3.up * 20f;

        if (IsCriticalStrike())
        {
            //Play CRITICAL ATTACK ANIMATION
            opponentLeader.RecieveDamage(GetDamageOutput() * 2);
        }
        else
        {
            //Play NORMAL ATTACK ANIMATION
            opponentLeader.RecieveDamage(GetDamageOutput());
        }

        atkCooldown = 1f;

        anim.Play("Attack", 1, 0);
        skinnedMesh.SetBlendShapeWeight(1, 100);
        skinnedMesh.SetBlendShapeWeight(2, 0);
        //transform.LookAt(opponentLeader.transform.position);
    }