Example #1
0
        public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            if (canonicalTime == TimeSpan.Zero)
            {
                return;
            }

            runs++;

            if (MonitorSubsystem != null &&
                (MonitorSubsystem.GetPercentage(MonitorOptions.Hydrogen) < 0.2 ||
                 MonitorSubsystem.GetPercentage(MonitorOptions.Cargo) < 0.02 ||
                 MonitorSubsystem.GetPercentage(MonitorOptions.Power) < 0.1))
            {
                GoHome(canonicalTime);
                return;
            }

            IMyShipController controller     = Autopilot.Controller;
            Vector3D          linearVelocity = controller.GetShipVelocities().LinearVelocity;
            var currentPosition = controller.WorldMatrix.Translation;

            LeadTask.Destination.MaxSpeed = Autopilot.CruiseSpeed;

            if (!TargetPositionSet)
            {
                if (IntelKey.Item1 == IntelItemType.Waypoint && IntelItems.ContainsKey(IntelKey))
                {
                    TargetPosition = IntelItems[IntelKey].GetPositionFromCanonicalTime(canonicalTime);
                    PatrolMaxSpeed = ((Waypoint)IntelItems[IntelKey]).MaxSpeed;
                }
                TargetPositionSet = true;
            }

            EnemyShipIntel orbitIntel       = null;
            EnemyShipIntel shootIntel       = null;
            double         closestIntelDist = CombatSystem.AlertDist;

            foreach (var intel in IntelItems)
            {
                if (intel.Key.Item1 != IntelItemType.Enemy)
                {
                    continue;
                }

                var enemyIntel = (EnemyShipIntel)intel.Value;
                if (!EnemyShipIntel.PrioritizeTarget(enemyIntel))
                {
                    continue;
                }
                if (IntelProvider.GetPriority(enemyIntel.ID) < 2)
                {
                    continue;
                }

                double dist = (enemyIntel.GetPositionFromCanonicalTime(canonicalTime) - controller.WorldMatrix.Translation).Length();

                if (IntelKey.Item1 == IntelItemType.Enemy && enemyIntel.ID != IntelKey.Item2 && FocusedTarget)
                {
                    continue;
                }

                if (enemyIntel.CubeSize == MyCubeSize.Small)
                {
                    dist -= 300;
                }
                if (IntelProvider.GetPriority(enemyIntel.ID) == 3)
                {
                    dist -= 600;
                }
                if (IntelProvider.GetPriority(enemyIntel.ID) == 4)
                {
                    dist -= 1200;
                }
                if (dist < closestIntelDist)
                {
                    closestIntelDist = dist;
                    shootIntel       = enemyIntel;
                    if (enemyIntel.Radius > 30)
                    {
                        orbitIntel = enemyIntel;
                    }
                }
            }

            if (shootIntel == null && CombatSystem.TargetIntel != null && IntelProvider.GetPriority(CombatSystem.TargetIntel.ID) >= 2)
            {
                shootIntel = CombatSystem.TargetIntel;
            }

            if (orbitIntel == null)
            {
                orbitIntel = shootIntel;
            }

            var gravdir = Autopilot.Controller.GetNaturalGravity();

            if (gravdir != Vector3D.Zero)
            {
                gravdir.Normalize();
            }

            // No Target
            if (orbitIntel == null)
            {
                // Plot Intercept
                if (IntelKey.Item1 == IntelItemType.Enemy && IntelItems.ContainsKey(IntelKey) && EnemyShipIntel.PrioritizeTarget((EnemyShipIntel)IntelItems[IntelKey]) && IntelProvider.GetPriority(IntelKey.Item2) >= 2)
                {
                    var target = IntelItems[IntelKey];
                    LeadTask.Destination.Position = currentPosition + AttackHelpers.GetAttackPoint(target.GetVelocity(), target.GetPositionFromCanonicalTime(canonicalTime) + target.GetVelocity() * 0.08 - currentPosition, Autopilot.CruiseSpeed);
                }
                // Go to Position ( Scramble )
                else if (TargetPosition != Vector3.Zero)
                {
                    LeadTask.Destination.MaxSpeed = PatrolMaxSpeed;
                    LeadTask.Destination.Position = TargetPosition;
                }
                else
                {
                    GoHome(canonicalTime);
                    return;
                }

                Vector3D toTarget = LeadTask.Destination.Position - Program.Me.WorldMatrix.Translation;
                if (toTarget.LengthSquared() > 400)
                {
                    if (gravdir == Vector3D.Zero)
                    {
                        LeadTask.Destination.Direction = toTarget;
                    }
                    else
                    {
                        LeadTask.Destination.Direction = Vector3D.Zero;
                    }
                }
                else
                {
                    LeadTask.Destination.Direction = Vector3D.Zero;
                }

                LastAcceleration        = Vector3D.Zero;
                LastReference           = MatrixD.Zero;
                LastEnemyVelocity       = Vector3D.Zero;
                LastEnemyPosition       = Vector3D.Zero;
                LastRelativeAttackPoint = Vector3D.Zero;
//                targetLastPoweredRun = 0;
            }

            // Orbiting a Target
            else
            {
                CombatSystem.MarkEngaged();
                LeadTask.Destination.MaxSpeed = Autopilot.CombatSpeed;
                Vector3D targetPosition    = orbitIntel.GetPositionFromCanonicalTime(canonicalTime);
                var      periodicFactor    = runs * Math.PI * CombatSystem.EngageTheta / 4;
                Vector3D periodicDirection = Math.Sin(periodicFactor) * controller.WorldMatrix.Left + Math.Cos(periodicFactor) * controller.WorldMatrix.Up;

                var Acceleration = linearVelocity - LastLinearVelocity;
                if (LastAcceleration == Vector3D.Zero)
                {
                    LastAcceleration = Acceleration;
                }
                if (LastReference == MatrixD.Zero)
                {
                    LastReference = controller.WorldMatrix;
                }
                if (LastEnemyVelocity == Vector3D.Zero)
                {
                    LastEnemyVelocity = shootIntel.GetVelocity();
                }
                if (LastEnemyPosition == Vector3D.Zero)
                {
                    LastEnemyPosition = shootIntel.GetPositionFromCanonicalTime(canonicalTime);
                }

                var enemyAcceleration = shootIntel.GetVelocity() - LastEnemyVelocity;

                var enemyVelocityAdjust = shootIntel.GetVelocity() * 2 - LastEnemyVelocity;

                var CurrentAccelerationPreviousFrame = Vector3D.TransformNormal(Acceleration, MatrixD.Transpose(LastReference));

                var accelerationAdjust = Vector3D.TransformNormal(CurrentAccelerationPreviousFrame, controller.WorldMatrix);
                var velocityAdjust     = linearVelocity + accelerationAdjust * 0.4;

                velocityAdjust *= CombatSystem.OwnSpeedMultiplier;

                Vector3D relativeAttackPoint = AttackHelpers.GetAttackPoint(enemyVelocityAdjust - velocityAdjust, shootIntel.GetPositionFromCanonicalTime(canonicalTime) + enemyVelocityAdjust * 0.25 - controller.WorldMatrix.Translation - velocityAdjust * 0.25, CombatSystem.ProjectileSpeed);

                relativeAttackPoint.Normalize();

                if (LastRelativeAttackPoint == Vector3D.Zero)
                {
                    LastRelativeAttackPoint = relativeAttackPoint;
                }

                LastAcceleration = linearVelocity - LastLinearVelocity;
                LeadTask.Destination.Direction = relativeAttackPoint;

                if ((controller.WorldMatrix.Translation - targetPosition).Length() < CombatSystem.FireDist &&
                    VectorHelpers.VectorAngleBetween(LeadTask.Destination.Direction, controller.WorldMatrix.Forward) < CombatSystem.FireTolerance)
                {
                    CombatSystem.Fire();
                }

                Vector3D dirTargetToMe  = controller.WorldMatrix.Translation - targetPosition;
                var      distTargetToMe = dirTargetToMe.Length();
                dirTargetToMe.Normalize();

                if (Mode == 0)
                {
                    Vector3D dirTargetToOrbitTarget = Vector3D.Cross(dirTargetToMe, controller.WorldMatrix.Up);
                    dirTargetToOrbitTarget.Normalize();

                    if (gravdir == Vector3D.Zero)
                    {
                        LeadTask.Destination.DirectionUp = Math.Sin(CombatSystem.EngageTheta) * controller.WorldMatrix.Right + Math.Cos(CombatSystem.EngageTheta) * controller.WorldMatrix.Up;
                        LeadTask.Destination.Position    = targetPosition + orbitIntel.GetVelocity() + dirTargetToMe * CombatSystem.EngageDist + dirTargetToOrbitTarget * 200;
                    }
                    else
                    {
                        var flatDirTargetToMe = dirTargetToMe - VectorHelpers.VectorProjection(dirTargetToMe, gravdir);
                        flatDirTargetToMe.Normalize();
                        LeadTask.Destination.Position = targetPosition + orbitIntel.GetVelocity() + flatDirTargetToMe * CombatSystem.EngageDist * 0.9 - gravdir * 300 + periodicDirection * 100;
                    }
                    LeadTask.Destination.Velocity = orbitIntel.GetVelocity() * 0.5;
                }
                else if (Mode == 2)
                {
                    LeadTask.Destination.Position = targetPosition + dirTargetToMe * (CombatSystem.EngageDist + (CombatSystem.EngageDist - distTargetToMe));
                    LeadTask.Destination.Velocity = orbitIntel.GetVelocity();
                }

                LastReference           = controller.WorldMatrix;
                LastEnemyVelocity       = shootIntel.GetVelocity();
                LastEnemyPosition       = shootIntel.GetPositionFromCanonicalTime(canonicalTime);
                LastRelativeAttackPoint = relativeAttackPoint;

                //var n = VectorHelpers.VectorProjection(enemyAcceleration, gravdir).Length() / enemyAcceleration.Length();
                //
                //if (targetLastPoweredRun == 0 || n < 0.6)
                //    targetLastPoweredRun = runs;
                //
                //if (runs - targetLastPoweredRun > 20)
                //    IntelProvider.SetPriority(shootIntel.ID, 1);
            }

            if (!Attack)
            {
                Vector3D toTarget = TargetPosition - Program.Me.WorldMatrix.Translation;
                if (toTarget.LengthSquared() > 100)
                {
                    LeadTask.Destination.Position = TargetPosition;
                }
                else
                {
                    LeadTask.Destination.Position = Vector3D.Zero;
                }
                LeadTask.Destination.Velocity = Vector3D.Zero;
            }

            if (Mode == 1)
            {
                //TODO: Add support for disabling dampeners in this mode - let pilot have full control aside from aiming
                LeadTask.Destination.Position = controller.GetPosition();
                LeadTask.Destination.Velocity = Vector3D.Zero;

                if (shootIntel == null)
                {
                    LeadTask.Destination.Direction   = Vector3D.Zero;
                    LeadTask.Destination.DirectionUp = Vector3D.Zero;
                }
            }

            LastLinearVelocity = linearVelocity;
            if (LeadTask.Status == TaskStatus.Incomplete)
            {
                LeadTask.Do(IntelItems, canonicalTime, profiler);
            }
        }
        public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            if (canonicalTime == TimeSpan.Zero)
            {
                return;
            }
            if (MiningSystem.Recalling > 0 || currentPosition > 120)
            {
                Recalling = true;
            }
            if (Recalling && state < 3)
            {
                state = 3;
            }
            if (state == 1) // Diving to surface of asteroid
            {
                MineTask.Do(IntelItems, canonicalTime, profiler);
                MineTask.Destination.MaxSpeed = Autopilot.GetMaxSpeedFromBrakingDistance(kFarSensorDist);

                if (MineTask.Status == TaskStatus.Complete || !MiningSystem.SensorsFarClear())
                {
                    EntryPoint = Autopilot.Reference.WorldMatrix.Translation + MineTask.Destination.Direction * (kFarSensorDist - 10);
                    MineTask.Destination.MaxSpeed = 1f;
                    state = 2;
                }
            }
            else if (state == 2) // Boring tunnel
            {
                bool   sampleHome      = false;
                double distToMiningEnd = (Autopilot.Reference.WorldMatrix.Translation - MiningEnd).Length();
                if (MiningSystem.SensorsClear())
                {
                    MineTask.Destination.Position = MiningEnd;
                }
                else if (MiningSystem.SensorsBack())
                {
                    MineTask.Destination.Position = EntryPoint;
                }
                else
                {
                    MineTask.Destination.Position = Vector3D.Zero;
                    if (SampleCount <= 0)
                    {
                        SampleCount = kSampleFrequency;
                        var cargoPercentage = MonitorSubsystem.GetPercentage(MonitorOptions.Cargo);
                        if (LastSampleCargoPercentages.Count >= kMaxSampleCount)
                        {
                            LastSampleCargoPercentages.Enqueue(cargoPercentage);

                            var sampleGreater     = 0;
                            var sampleLesser      = 0;
                            var comparePercentage = LastSampleCargoPercentages.Dequeue() + 0.00001;
                            foreach (var percentage in LastSampleCargoPercentages)
                            {
                                if (percentage > comparePercentage)
                                {
                                    sampleGreater++;
                                }
                                else
                                {
                                    sampleLesser++;
                                }
                            }

                            if (sampleGreater > sampleLesser)
                            {
                                if (!HitOre)
                                {
                                    HitOre = true;
                                    var currentCoords = GetMiningPosition(currentPosition);
                                    miningMatrix[currentCoords.X + 5, currentCoords.Y + 5] = 1;
                                }
                                if (LowestExpectedOreDist == -1)
                                {
                                    LowestExpectedOreDist = (float)distToMiningEnd - 5;
                                }
                            }
                            else
                            {
                                if (HitOre || distToMiningEnd < LowestExpectedOreDist)
                                {
                                    sampleHome = true;

                                    if (!HitOre)
                                    {
                                        var currentCoords = GetMiningPosition(currentPosition);
                                        miningMatrix[currentCoords.X + 5, currentCoords.Y + 5] = 2;
                                    }
                                }
                            }
                        }
                        else
                        {
                            LastSampleCargoPercentages.Enqueue(cargoPercentage);
                        }
                    }
                    else
                    {
                        SampleCount--;
                    }
                }

                MiningSystem.Drill();
                MineTask.Do(IntelItems, canonicalTime, profiler);

                if (GoHomeCheck() || MiningSystem.SensorsFarClear() || distToMiningEnd < 4 || sampleHome)
                {
                    if (MiningSystem.SensorsFarClear() || distToMiningEnd < 4 || sampleHome)
                    {
                        UpdateMiningMatrix(currentPosition);
                        IncrementCurrentPosition();
                        HitOre = false;
                    }
                    state = 3;
                    MineTask.Destination.MaxSpeed = 2;
                    LastSampleCargoPercentages.Clear();
                }
            }
            else if (state == 3) // Exiting tunnel
            {
                MiningSystem.StopDrill();
                if (MineTask.Destination.Position != ExitPoint)
                {
                    MineTask.Destination.Position = EntryPoint;
                }
                MineTask.Do(IntelItems, canonicalTime, profiler);
                if (MineTask.Status == TaskStatus.Complete)
                {
                    if (MineTask.Destination.Position == EntryPoint)
                    {
                        MineTask.Destination.Position = ExitPoint;
                        MineTask.Destination.MaxSpeed = 100;
                    }
                    else
                    {
                        state = 10;
                    }
                }
            }
            else if (state == 10) // Resuming to approach point
            {
                if (GoHomeCheck() || Recalling)
                {
                    state = 4;
                }
                else
                {
                    LeadTask.Destination.Position = ApproachPoint;
                    LeadTask.Do(IntelItems, canonicalTime, profiler);
                    if (LeadTask.Status == TaskStatus.Complete)
                    {
                        var position = GetMiningPosition(currentPosition);
                        LeadTask.Destination.Position = ApproachPoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist);
                        LeadTask.Destination.MaxSpeed = 10;
                        ExitPoint = LeadTask.Destination.Position;
                        state     = 11;
                    }
                }
            }
            else if (state == 11) // Search for the digging spot
            {
                if (GoHomeCheck() || Recalling)
                {
                    state = 4;
                }
                else
                {
                    LeadTask.Do(IntelItems, canonicalTime, profiler);
                    if (LeadTask.Status == TaskStatus.Complete)
                    {
                        state = 1;
                        MiningSystem.SensorsOn();
                        var position = GetMiningPosition(currentPosition);
                        MineTask.Destination.Position = SurfacePoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist) - MineTask.Destination.Direction * MiningSystem.CloseDist;
                        MiningEnd = SurfacePoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist) + MineTask.Destination.Direction * MiningDepth;
                    }
                }
            }
            else if (state == 4) // Going home
            {
                if (DockingSubsystem == null || DockingSubsystem.HomeID == -1 || DockTaskGenerator == null || UndockTaskGenerator == null)
                {
                    state = 9999;
                }
                else
                {
                    if (HomeTask == null)
                    {
                        HomeTask = DockTaskGenerator.GenerateMoveToAndDockTask(MyTuple.Create(IntelItemType.NONE, (long)0), IntelItems, 40);
                    }
                    HomeTask.Do(IntelItems, canonicalTime, profiler);
                    if (HomeTask.Status != TaskStatus.Incomplete)
                    {
                        HomeTask  = null;
                        homeCheck = false;
                        state     = 5;
                    }
                }
            }
            else if (state == 5) // Waiting for refuel/unload
            {
                if (Recalling)
                {
                    state = 9999;
                }
                if ((Program.Me.WorldMatrix.Translation - EntryPoint).LengthSquared() > MiningSystem.CancelDist * MiningSystem.CancelDist)
                {
                    state = 9999;
                }
                if (LeaveHomeCheck())
                {
                    state = 6;
                }
            }
            else if (state == 6) // Undocking
            {
                if (DockingSubsystem != null && DockingSubsystem.Connector.Status == MyShipConnectorStatus.Connected)
                {
                    if (UndockTask == null)
                    {
                        UndockTask = UndockTaskGenerator.GenerateUndockTask(canonicalTime);
                    }
                }

                if (UndockTask != null)
                {
                    UndockTask.Do(IntelItems, canonicalTime, profiler);
                    if (UndockTask.Status != TaskStatus.Incomplete)
                    {
                        UndockTask = null;
                        state      = 10;
                    }
                }
                else
                {
                    state = 10;
                }
            }
            else if (state == 9999)
            {
                Status = TaskStatus.Complete;
            }
        }
Example #3
0
        public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            IMyShipController controller = Autopilot.Controller;
            var      currentPosition     = controller.WorldMatrix.Translation;
            Vector3D linearVelocity      = controller.GetShipVelocities().LinearVelocity;

            if (!TargetPositionSet)
            {
                if (IntelKey.Item1 == IntelItemType.Waypoint && IntelItems.ContainsKey(IntelKey))
                {
                    TargetPosition = IntelItems[IntelKey].GetPositionFromCanonicalTime(canonicalTime);
                }
                TargetPositionSet = true;
            }

            Vector3D worldAttackPoint;

            if (TargetPositionSet && TargetPosition != Vector3D.Zero)
            {
                worldAttackPoint = TargetPosition;
            }
            else
            {
                if (IntelKey.Item1 != IntelItemType.Enemy || !IntelItems.ContainsKey(IntelKey))
                {
                    AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime);
                    Status = TaskStatus.Aborted;
                    return;
                }

                var target = (EnemyShipIntel)IntelItems[IntelKey];
                worldAttackPoint = currentPosition + AttackHelpers.GetAttackPoint(target.GetVelocity(), target.GetPositionFromCanonicalTime(canonicalTime) + target.GetVelocity() * 0.08 - currentPosition, 98);
            }

            Vector3D dirToTarget = worldAttackPoint - currentPosition;

            if (dirToTarget.Length() < LocustCombatSystem.kEngageRange && deployTime == TimeSpan.Zero)
            {
                CombatSystem.Deploy();
                deployTime = canonicalTime;
            }

            dirToTarget.Normalize();
            LeadTask.Destination.Direction = dirToTarget;
            LeadTask.Destination.Position  = worldAttackPoint + dirToTarget * 400;

            if (deployTime != TimeSpan.Zero)
            {
                if (deployTime + TimeSpan.FromSeconds(2) < canonicalTime)
                {
                    AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime);
                    Status = TaskStatus.Aborted;
                    return;
                }
                else
                {
                    LeadTask.Destination.DirectionUp = Math.Sin(kRotateTheta) * controller.WorldMatrix.Right + Math.Cos(kRotateTheta) * controller.WorldMatrix.Up;
                }
            }

            LeadTask.Do(IntelItems, canonicalTime, profiler);
        }