private static void LoadDownLightsSprite() { Lb.Invoke(new Action(() => Lb.Text = "TrafficLights .. " + "img\\Lights\\DownLights.spr")); SpriteLibDownLights[0] = new Bitmap(Image.FromFile("img\\Lights\\Red.png")); SpriteLibDownLights[1] = new Bitmap(Image.FromFile("img\\Lights\\Yellow.png")); SpriteLibDownLights[2] = new Bitmap(Image.FromFile("img\\Lights\\Green.png")); Thread.Sleep(_delay * 5); }
private static void LoadPeopleLibLeft() { for (int i = 0; i < SpriteLibLeftPeople1.Length; i++) { Lb.Invoke(new Action(() => Lb.Text = "Left .. " + PeopleFileName1[i])); Thread.Sleep(_delay); SpriteLibLeftPeople1[i] = new Bitmap(Image.FromFile(PeopleFileName1[i])); SpriteLibLeftPeople2[i] = new Bitmap(Image.FromFile(PeopleFileName2[i])); } }
private static void LoadUpSprite() { for (int i = 0; i < SpriteLibUp.Length; i++) { Lb.Invoke(new Action(() => Lb.Text = "Up .. " + CarFileName[i])); Thread.Sleep(_delay); _tmpBitmap = new Bitmap(Image.FromFile(CarFileName[i])); SpriteLibUp[i] = _tmpBitmap; } }
private static void LoadLeftSprite() { for (int i = 0; i < SpriteLibLeft.Length; i++) { Lb.Invoke(new Action(() => Lb.Text = "Left .. " + CarFileName[i])); Thread.Sleep(_delay); _tmpBitmap = new Bitmap(Image.FromFile(CarFileName[i])); _tmpBitmap.RotateFlip(RotateFlipType.Rotate270FlipNone); SpriteLibLeft[i] = _tmpBitmap; } }
private static void LoadPeopleLibDown() { for (int i = 0; i < SpriteLibLeftPeople1.Length; i++) { Lb.Invoke(new Action(() => Lb.Text = "Down .. " + PeopleFileName1[i])); Thread.Sleep(_delay); _tmpBitmap = new Bitmap(Image.FromFile(PeopleFileName1[i])); _tmpBitmap.RotateFlip(RotateFlipType.Rotate270FlipNone); SpriteLibDownPeople1[i] = _tmpBitmap; _tmpBitmap = new Bitmap(Image.FromFile(PeopleFileName2[i])); _tmpBitmap.RotateFlip(RotateFlipType.Rotate270FlipNone); SpriteLibDownPeople2[i] = _tmpBitmap; } }
private static void LoadLeftLightsSprite() { Lb.Invoke(new Action(() => Lb.Text = "TrafficLights .. " + "img\\Lights\\LeftLights.spr")); _tmpBitmap = new Bitmap(Image.FromFile("img\\Lights\\Red.png")); _tmpBitmap.RotateFlip(RotateFlipType.Rotate90FlipNone); SpriteLibLeftLights[0] = _tmpBitmap; _tmpBitmap = new Bitmap(Image.FromFile("img\\Lights\\Yellow.png")); _tmpBitmap.RotateFlip(RotateFlipType.Rotate90FlipNone); SpriteLibLeftLights[1] = _tmpBitmap; _tmpBitmap = new Bitmap(Image.FromFile("img\\Lights\\Green.png")); _tmpBitmap.RotateFlip(RotateFlipType.Rotate90FlipNone); SpriteLibLeftLights[2] = _tmpBitmap; Thread.Sleep(_delay * 5); }