/// <summary> /// Takes type and create 'expensive' list /// </summary> /// <param name="name"></param> /// <returns></returns> private IList <int> Result(LazyObjectType name) { IList <int> result = null; switch (name) { case LazyObjectType.Small: result = CreateSomeExpensiveList(1, 100); break; case LazyObjectType.Big: result = CreateSomeExpensiveList(1, 1000); break; case LazyObjectType.Bigger: result = CreateSomeExpensiveList(1, 10000); break; case LazyObjectType.Huge: result = CreateSomeExpensiveList(1, 100000); break; case LazyObjectType.None: result = null; break; default: result = null; break; } return(result); }
// takes type and create 'expensive' list private IList<int> Result(LazyObjectType name) { IList<int> result; switch (name) { case LazyObjectType.Small: result = this.CreateSomeExpensiveList(1, 100); break; case LazyObjectType.Medium: result = this.CreateSomeExpensiveList(1, 1000); break; case LazyObjectType.Big: result = this.CreateSomeExpensiveList(1, 10000); break; case LazyObjectType.Huge: result = this.CreateSomeExpensiveList(1, 100000); break; case LazyObjectType.None: result = null; break; default: result = null; break; } return result; }
public LazyObject GetLazyFactoryObject(LazyObjectType name) { LazyObject noGoodSomeOne; if (!this.lazyObjectList.TryGetValue(name, out noGoodSomeOne)) { noGoodSomeOne = new LazyObject { Name = name, Result = this.Result(name) }; this.lazyObjectList.Add(name, noGoodSomeOne); } return noGoodSomeOne; }
public LazyObject GetLazyFactoryObject(LazyObjectType name) { LazyObject noGoodSomeOne; // retrieves LazyObjectType from list via out, else creates one and adds it to list if (!this.lazyObjectList.TryGetValue(name, out noGoodSomeOne)) { noGoodSomeOne = new LazyObject { Name = name, Result = this.Result(name) }; this.lazyObjectList.Add(name, noGoodSomeOne); } return noGoodSomeOne; }
public LazyObject GetLazyFactoryObject(LazyObjectType name) { LazyObject noGoodSomeOne; // retrieves LazyObjectType from list via out, else creates one and adds it to list if (!this.lazyObjectList.TryGetValue(name, out noGoodSomeOne)) { noGoodSomeOne = new LazyObject { Name = name, Result = this.Result(name) }; this.lazyObjectList.Add(name, noGoodSomeOne); } return(noGoodSomeOne); }
public LazyObject GetLazyFactoryObject(LazyObjectType name) { //yes, i know it is illiterate and inaccurate LazyObject noGoodSomeBitch; //retrieves LazyObjectType from list via out, else creates one and adds it to list if (!_LazyObjectList.TryGetValue(name, out noGoodSomeBitch)) { noGoodSomeBitch = new LazyObject(); noGoodSomeBitch.Name = name; noGoodSomeBitch.Result = this.Result(name); _LazyObjectList.Add(name, noGoodSomeBitch); } return(noGoodSomeBitch); }