public void test_get_default_instances() { LayoutManagerTests.Reset(this); var instance = LayoutManager.Default; Assert(instance != null); LayoutManagerTests.Reset(this); }
public void test_layout() { LayoutManagerTests.Reset(this); AnimationManager.Default.Configure(Streams.STREAM_0, AnimationStreamType.DEFER, 30); var layout = new UniformPlanarFold(this.SpawnBlank(), 10f, 10f, 10f); LayoutFactoryDelegate factory = (LayoutObject target) => { var animation = new MoveSingle(target.position, target.rotation); animation.AnimationCurve = new Linear(1f); animation.AnimationTarget = new TargetSingle(target.gameObject); return(animation); }; var targets = new GameObject[] { this.SpawnBlank(), this.SpawnBlank(), this.SpawnBlank(), this.SpawnBlank(), this.SpawnBlank(), this.SpawnBlank(), }; LayoutManager.Default.Add(Streams.STREAM_0, layout, factory, new TargetGroup(targets)); Assert(AnimationManager.Default.Streams.Active(Streams.STREAM_0)); int count = 0; AnimationManager.Default.Events.AddEventHandler <LayoutCompleteEvent>((ep) => { count += 1; }); AnimationHandler.Default.Update(0.5f); Assert(AnimationManager.Default.Streams.Active(Streams.STREAM_0)); Assert(AnimationManager.Default.Streams.Active(Streams.STREAM_0)); Assert(count == 0); AnimationHandler.Default.Update(0.5f); AnimationHandler.Default.Update(0.5f); Assert(!AnimationManager.Default.Streams.Active(Streams.STREAM_0)); Assert(count == 1); LayoutManagerTests.Reset(this); }