void AddNewLayoutCount() { LayoutGroupButtonCount lay = new LayoutGroupButtonCount(); lay.layoutGroup = Instantiate(sliderOptionsButtonLayoutPrefab); lay.layoutGroup.transform.SetParent(sliderButtonVerticalLayoutParent.transform); layoutCounts.Add(lay); }
void RemoveFromLayout(ControllerUIGroup _buttonGroup) { LayoutGroupButtonCount layout = GetLayoutGroupFromObject(_buttonGroup.faderMenuButton.gameObject); if (layout != null) { layout.count--; } else { Debug.LogError("Null layout! button didn't find its parent."); } }