/// <summary> /// Tries to get start position and initial direction. /// </summary> /// <param name="X">X-coordinate.</param> /// <param name="Y">Y-coordinate.</param> /// <param name="Direction">Initial direction.</param> /// <returns>If a start position was found.</returns> public bool TryGetStart(out float X, out float Y, out float Direction) { int c = this.vertices.Count; if (c<2) { X = Y = Direction = 0; return false; } SKPoint P0 = this.vertices[0]; SKPoint P1 = this.vertices[1]; float dx = P1.X - P0.X; float dy = P1.Y - P0.Y; X = P0.X; Y = P0.Y; Direction = LayoutElement.CalcDirection(dx, dy); return true; }