// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); Nose = gameObject.GetComponentInChildren <LayerSetterElement> (); Audio.clip = SoundSuccess; }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); MeasurementScript = GameObject.FindObjectOfType(typeof(MeasurementFirePort)) as MeasurementFirePort; Nose = gameObject.GetComponentInChildren <LayerSetterElement>(); Audio.clip = SoundSuccess; }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); PlayerMov = Player.GetComponent <PlayerMovement> (); //dan //PlayerRot = Player.GetComponent<PlayerRotation> (); Layer = gameObject.GetComponent <LayerSetterElement> (); EquipManager = GameObject.FindObjectOfType(typeof(EquipmentManager)) as EquipmentManager; // = NULL !!! Da "Equiptment" vom Player aus dem ISS-Projekt nicht übernommen wurde. }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake (); PlayerMov = Player.GetComponent<PlayerMovement> (); //dan //PlayerRot = Player.GetComponent<PlayerRotation> (); Layer = gameObject.GetComponent<LayerSetterElement> (); EquipManager = GameObject.FindObjectOfType ( typeof(EquipmentManager) ) as EquipmentManager; // = NULL !!! Da "Equiptment" vom Player aus dem ISS-Projekt nicht übernommen wurde. }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); MeasurementScript = GameObject.FindObjectOfType( typeof(MeasurementFirePort) ) as MeasurementFirePort; Nose = gameObject.GetComponentInChildren<LayerSetterElement>(); Audio.clip = SoundSuccess; }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake (); Nose = gameObject.GetComponentInChildren<LayerSetterElement> (); Audio.clip = SoundSuccess; }