protected BaseDecalLayerSection( string title, string basePath, [CanBeNull] string layerModeProperty, LayerMode visibleMode, [CanBeNull] string layerMaskProperty, [CanBeNull] string layerMaskScaleProperty, [CanBeNull] string layerMaskOffsetProperty, [NotNull] string channel1Property, [NotNull] string channel2Property, [NotNull] string channel3Property, [NotNull] string channel4Property, [CanBeNull] string channelModeProperty, [NotNull] string channelInputThresholdProperty, [NotNull] string channelInputSoftnessProperty, [NotNull] string channelOutputRangeProperty, [CanBeNull] string sectionExpandedProperty ) { _basePath = basePath; _layerModeProperty = layerModeProperty; _visibleMode = visibleMode; _title = new GUIContent(title); _layerMaskProperty = layerMaskProperty; _layerMaskScaleProperty = layerMaskScaleProperty; _layerMaskOffsetProperty = layerMaskOffsetProperty; _channel1Property = channel1Property; _channel2Property = channel2Property; _channel3Property = channel3Property; _channel4Property = channel4Property; _sectionExpandedProperty = sectionExpandedProperty; _channel1 = new ChannelDrawer(Red, new Vector4(1, 0, 0, 0), channelModeProperty, channelInputThresholdProperty, channelInputSoftnessProperty, channelOutputRangeProperty); _channel2 = new ChannelDrawer(Green, new Vector4(0, 1, 0, 0), channelModeProperty, channelInputThresholdProperty, channelInputSoftnessProperty, channelOutputRangeProperty); _channel3 = new ChannelDrawer(Blue, new Vector4(0, 0, 1, 0), channelModeProperty, channelInputThresholdProperty, channelInputSoftnessProperty, channelOutputRangeProperty); _channel4 = new ChannelDrawer(White, new Vector4(0, 0, 0, 1), channelModeProperty, channelInputThresholdProperty, channelInputSoftnessProperty, channelOutputRangeProperty); }
public MaterialPermutation(WetDecalMode mode, LayerMode layerMode, ProjectionMode layerProjectionMode, DecalShape shape, bool enableJitter) { Mode = mode; LayerMode = layerMode; LayerProjectionMode = layerProjectionMode; Shape = shape; EnableJitter = enableJitter; }
/// <inheritdoc/> public override int GetHashCode() { int hashCode = 360113769; hashCode = hashCode * -1521134295 + LayerMode.GetHashCode(); hashCode = hashCode * -1521134295 + HistoryMode.GetHashCode(); return(hashCode); }
protected BaseDirectionalSettings(string title, string basePath, LayerMode visible) : base( title, basePath, "_settings._layerMode", visible, "_layerMask", "_layerMaskScale", "_layerMaskOffset", "_channel1", "_channel2", "_channel3", "_channel4", "_mode", "_inputRangeThreshold", "_inputRangeSoftness", "_outputRange", "_editorSectionFoldout", "_settings._shape" ) { }
protected BaseDirectionalSettings(string title, string basePath, LayerMode visible) : base( title, basePath, null, visible, //todo fix null, null, null, "Channel1", "Channel2", "Channel3", "Channel4", null, "InputRangeThreshold", "InputRangeSoftness", "OutputRange", "_editorSectionFoldout" ) { }
public GenerationLayer( LayerMode Mode = LayerMode.Multiply, ChannelFlag Channels = ChannelFlag.A | ChannelFlag.B | ChannelFlag.G | ChannelFlag.R, bool Visible = true) { this.Generator = new FractalGenerator(0); this.Mode = Mode; this.Channels = Channels; this.Visible = Visible; }
public void Draw(Graphics graphics, Tileset tileset, LayerMode layerMode, TileRectangle sourceRect, int tileSize) { for (int y = 0; y <= sourceRect.Height; y++) { for (int x = 0; x <= sourceRect.Width; x++) { tileset.DrawTile(graphics, new TileLocation(x, y), upperLayer[x + sourceRect.X, y + sourceRect.Y], lowerLayer[x + sourceRect.X, y + sourceRect.Y], layerMode, tileSize); } } }
public void Draw(Graphics graphics, Tileset tileset, LayerMode layerMode, int tileSize) { foreach (var location in TileRectangle.AllTiles.ToArray()) { tileset.DrawTile(graphics, location, upperLayer[location], lowerLayer[location], layerMode, tileSize); } if (tileset != Tileset.Preview && tileSize >= 32) { DrawConnections(graphics, trapConnections, Brushes.Brown, tileSize); DrawConnections(graphics, cloneConnections, Brushes.Red, tileSize); } }
public Layer( string name, Point location, Bitmap src ) { this.file = null; this.name = name; this.location = location; image = src == null ? null : ((Bitmap)src.Clone()); clipping = LayerClipping.Base; opacity = 255; visible = true; protecttrans = false; mode = LayerMode.Normal; mask = null; adjustments = new LayerAdjustment[0]; }
public void LoadInto([NotNull] MaterialPropertyBlock properties, LayerMode mode) { properties.SetFloat(SaturationId, Saturation); properties.SetFloat(FadeoutId, Fadeout); properties.SetFloat(EdgeSharpnessId, EdgeSharpness); if (mode != LayerMode.None) { YLayer.LoadInto(properties, YLayerInputStartId, YLayerInputExtentId, YLayerOutputStartId, YLayerOutputEndId); } if (mode == LayerMode.Triplanar) { XLayer.LoadInto(properties, XLayerInputStartId, XLayerInputExtentId, XLayerOutputStartId, XLayerOutputEndId); ZLayer.LoadInto(properties, ZLayerInputStartId, ZLayerInputExtentId, ZLayerOutputStartId, ZLayerOutputEndId); } }
public void DrawTile(Graphics graphics, TileLocation location, Tile upperTile, Tile lowerTile, LayerMode layerMode, int tileSize) { if ((layerMode & LayerMode.LowerLayer) == LayerMode.LowerLayer) { DrawBitmap(graphics, location, lowerTile, tileSize, false); } if ((layerMode & LayerMode.UpperLayer) == LayerMode.UpperLayer) { DrawBitmap(graphics, location, upperTile, tileSize, lowerTile != Tile.Floor && (layerMode & LayerMode.LowerLayer) == LayerMode.LowerLayer); } }
void CreateLayer(Texture2D heightmap, LayerMode mode, BlendMode blendMode, PlacementParameters parameters) { RenderTarget2D rtPeaks = new RenderTarget2D(GFX.Device, heightmap.Width, heightmap.Height, 1, heightmap.Format); GFX.Device.SetRenderTarget(0, rtPeaks); DrawImage(heightmap); GFX.Device.RenderState.AlphaBlendEnable = true; switch (blendMode) { case BlendMode.Additive: GFX.Device.RenderState.SourceBlend = Blend.One; GFX.Device.RenderState.DestinationBlend = Blend.One; break; case BlendMode.SoftAdditive: GFX.Device.RenderState.SourceBlend = Blend.InverseDestinationColor; GFX.Device.RenderState.DestinationBlend = Blend.One; break; case BlendMode.Multiply: GFX.Device.RenderState.SourceBlend = Blend.DestinationColor; GFX.Device.RenderState.DestinationBlend = Blend.Zero; break; case BlendMode.Interpolate: GFX.Device.RenderState.SourceBlend = Blend.SourceAlpha; GFX.Device.RenderState.DestinationBlend = Blend.InverseSourceAlpha; break; } peakShader.SetupShader(); int count = RandomHelper.RandomGen.Next(parameters.MinCount, parameters.MaxCount); for (int i = 0; i < count; i++) { Vector2 res = Vector2.One; switch (mode) { case LayerMode.Peaks: GFX.Device.Textures[0] = whiteTexture; break; case LayerMode.Mountains: Texture2D mountainMap = GFX.Inst.PerlinNoiseGen.Generate2DNoise(mountainParams, mountainRes, mountainRes, 1); GFX.Device.Textures[0] = mountainMap; res = new Vector2(mountainRes, mountainRes); break; } float amplitude = MathHelper.Lerp(parameters.MinAmplitude, parameters.MaxAmplitude, (float)RandomHelper.RandomGen.NextDouble()); float falloff = MathHelper.Lerp(parameters.MinFalloff, parameters.MaxFalloff, (float)RandomHelper.RandomGen.NextDouble()); Vector4 peakParameters = new Vector4(amplitude, falloff, 0, 0); Vector2 randPos = new Vector2((float)RandomHelper.RandomGen.NextDouble(), (float)RandomHelper.RandomGen.NextDouble()) * 2.0f - Vector2.One; Vector2 randRadius = Vector2.Lerp(parameters.MinSize, parameters.MaxSize, (float)RandomHelper.RandomGen.NextDouble()); randPos = Vector2.Clamp(randPos, Vector2.One * -1 + randRadius, Vector2.One - randRadius); GFX.Device.SetPixelShaderConstant(0, peakParameters); GFX.Device.SetVertexShaderConstant(0, new Vector4(randRadius.X, randRadius.Y, randPos.X, randPos.Y)); GFX.Device.SetVertexShaderConstant(1, Vector4.Zero); GFX.Device.SetVertexShaderConstant(2, Vector2.One / res); } GFX.Device.RenderState.AlphaBlendEnable = false; GFX.Device.SetRenderTarget(0, null); GFX.Device.Textures[0] = null; CopyToTexture(rtPeaks.GetTexture(), heightmap); }
public LayerModeSwitcherClickEventArgs(LayerMode layerMode) { this.LayerMode = layerMode; }
void ToCreatedInPlaceEditing() { layerMode = LayerMode.CreatedInPlaceEditing; lblAnnotations.Text = "Annotations(editing)"; btnCreateInPlace.Visibility = Visibility.Collapsed; btnEditLayer.Visibility = Visibility.Collapsed; btnReadOnly.Visibility = Visibility.Visible; btnFinishFreeForm.Visibility = Visibility.Collapsed; btnCreateWithScreenshot.Visibility = Visibility.Collapsed; btnLoadAnnot.Visibility = Visibility.Collapsed; btnCloseAnnot.Visibility = Visibility.Visible; btnSaveAnnot.Visibility = Visibility.Visible; toolPanel.Visibility = Visibility.Visible; overlay.Visibility = Visibility.Visible; overlay.IsHitTestVisible = true; }
public void SetLayerModeSwitcherEnabled(LayerMode layerMode, bool isEnabled) { this.LayerModeSwitchers.Where(s => (LayerMode)s.Tag == layerMode).First().Enabled = isEnabled; }
public void SetLayerModeSwitcherChecked(LayerMode layerMode, bool isChecked) { this.LayerModeSwitchers.Where(s => (LayerMode)s.Tag == layerMode).First().Checked = isChecked; }
void ToCreatedInPlaceReadonly() { layerMode = LayerMode.CreatedInPlaceReadonly; lblAnnotations.Text = "Annotations(read-only)"; btnCreateInPlace.Visibility = Visibility.Collapsed; btnEditLayer.Visibility = Visibility.Visible; btnReadOnly.Visibility = Visibility.Collapsed; btnFinishFreeForm.Visibility = Visibility.Collapsed; btnCreateWithScreenshot.Visibility = Visibility.Collapsed; btnLoadAnnot.Visibility = Visibility.Collapsed; btnCloseAnnot.Visibility = Visibility.Visible; btnSaveAnnot.Visibility = Visibility.Collapsed; toolPanel.Visibility = Visibility.Collapsed; overlay.Visibility = Visibility.Visible; overlay.IsHitTestVisible = false; if (graphicsCtx != null) graphicsCtx.ToReadOnlyMode(); }
void ModeSwitch(LayerMode newMode) { switch (layerMode) { case LayerMode.NoLayer: switch(newMode) { case LayerMode.NoLayer: ToLayerModeNoLayer(); break; case LayerMode.ReadOnlyLoadedLayer: ToReadOnlyLoadedLayer(); break; case LayerMode.LoadedLayerEditing: ToLoadedLayerEditing(); break; case LayerMode.CreatedInPlaceEditing: ToCreatedInPlaceEditing(); break; case LayerMode.CreatedInPlaceReadonly: ToCreatedInPlaceReadonly(); break; default: throw new NotSupportedException(); } break; case LayerMode.ReadOnlyLoadedLayer: switch (newMode) { case LayerMode.NoLayer: ToLayerModeNoLayer(); break; case LayerMode.ReadOnlyLoadedLayer: ToReadOnlyLoadedLayer(); break; case LayerMode.LoadedLayerEditing: ToLoadedLayerEditing(); break; case LayerMode.CreatedInPlaceEditing: ToCreatedInPlaceEditing(); break; case LayerMode.CreatedInPlaceReadonly: ToCreatedInPlaceReadonly(); break; default: throw new NotSupportedException(); } break; case LayerMode.LoadedLayerEditing: switch (newMode) { case LayerMode.NoLayer: ToLayerModeNoLayer(); break; case LayerMode.ReadOnlyLoadedLayer: ToReadOnlyLoadedLayer(); break; case LayerMode.LoadedLayerEditing: ToLoadedLayerEditing(); break; case LayerMode.CreatedInPlaceEditing: ToCreatedInPlaceEditing(); break; case LayerMode.CreatedInPlaceReadonly: ToCreatedInPlaceReadonly(); break; default: throw new NotSupportedException(); } break; case LayerMode.CreatedInPlaceEditing: switch (newMode) { case LayerMode.NoLayer: ToLayerModeNoLayer(); break; case LayerMode.ReadOnlyLoadedLayer: ToReadOnlyLoadedLayer(); break; case LayerMode.LoadedLayerEditing: ToLoadedLayerEditing(); break; case LayerMode.CreatedInPlaceEditing: ToCreatedInPlaceEditing(); break; case LayerMode.CreatedInPlaceReadonly: ToCreatedInPlaceReadonly(); break; default: throw new NotSupportedException(); } break; case LayerMode.CreatedInPlaceReadonly: switch (newMode) { case LayerMode.NoLayer: ToLayerModeNoLayer(); break; case LayerMode.ReadOnlyLoadedLayer: ToReadOnlyLoadedLayer(); break; case LayerMode.LoadedLayerEditing: ToLoadedLayerEditing(); break; case LayerMode.CreatedInPlaceEditing: ToCreatedInPlaceEditing(); break; case LayerMode.CreatedInPlaceReadonly: ToCreatedInPlaceReadonly(); break; default: throw new NotSupportedException(); } break; default: throw new NotSupportedException(); } }