public LayerMixerChild(LayerMixerNode parent, NodeBase node) : base(parent, node) { priority = 0; isAdditive = false; avatarMask = emptyMask; ParentNode = parent; }
private void Awake() { graph = PlayableGraph.Create(graphName); graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime); var job = new AnimationIKApplyJobPlayable(); animationPostprocess = AnimationScriptPlayable.Create(graph, job, 1); animationOutput = ScriptPlayable <IKAnimationOutputBehavior> .Create(graph, new IKAnimationOutputBehavior { postprocess = animationPostprocess }); animationOutput.SetTraversalMode(PlayableTraversalMode.Mix); animationPostprocess.ConnectInput(0, animationOutput, 0); animatorOutput = AnimationPlayableOutput.Create(graph, graphName + ".Animation", playableAnimator); animatorOutput.SetSourcePlayable(animationPostprocess); rootLayerMixer = new LayerMixerNode(graph, gameObject); AttachOutputs(rootLayerMixer); graph.Play(); }