/// <summary> /// Set the selected tile since AssetManager with that name /// </summary> /// <param name="_name"></param> /// <param name="_layerDepth"></param> void SetSelectTileName(string _name, LayerDepth _layerDepth) { TileBase tileBase = null; switch (_layerDepth) { case LayerDepth.Tile: tileBase = AssetManager.Instance.GetTile(_name); break; case LayerDepth.Object: tileBase = AssetManager.Instance.GetObject(_name); break; } EditorManager.Instance.SetTileSelectedName(_name, _layerDepth); Sprite sprite = null; AssetManager.SetSpriteByType(tileBase, out sprite); if (sprite) { selectedTileViewer.sprite = sprite; } else { Debug.LogError("Selected " + name + " tile is null "); } }
public static float GetLayerDepth(LayerDepth depth) { int index = orderedDepths.FindIndex(x => x == depth); float result = layerDepths[index]; return(result); }
public static float SetLayerDepth(Entity entity, LayerDepth depth) { int index = orderedDepths.FindIndex(x => x == depth); float result = layerDepths[index]; entity.GetComponent <Transform>().layerDepth = result; return(result); }
/// <summary> /// Init all button with assetbundle tile /// /// </summary> void InitScrollViewButton(LayerDepth _layerDepth) { TileBase[] tilesBase = null; bool isFirst = true; switch (_layerDepth) { case LayerDepth.Tile: tilesBase = AssetManager.Instance.GetAllTile(); break; case LayerDepth.Object: tilesBase = AssetManager.Instance.GetAllObject(); break; } if (tilesBase == null) { Debug.LogAssertion("InitScrollViewButton :: tilesBase == null"); return; } foreach (TileBase tilebase in tilesBase) { // Set GameObject GameObject gButton = GameObject.Instantiate(footerButtonPrefabs, SelectTileViewParent(_layerDepth)); Button uiButton = gButton.GetComponent <Button>(); gButton.transform.name = SelectTileViewName(_layerDepth) + tilebase.name; gButton.GetComponentInChildren <Text>().text = tilebase.name; // Get TileType TileUtils.TileType tileType = TileUtils.ParseTileTypeName(tilebase.GetType().ToString()); // Set button callback :: warning layerdepth define by tiletype it can be source of bug in the future if more tiletype will add uiButton.onClick.AddListener(delegate { SetSelectTileName(tilebase.name, _layerDepth); }); Sprite sprite = null; AssetManager.SetSpriteByType(tilebase, out sprite); if (sprite) { gButton.GetComponentInChildren <Image>().sprite = sprite; if (isFirst) { selectedTileViewer.sprite = sprite; isFirst = false; } } else { Debug.LogError(tilebase.name + " sprite is null"); } } }
/// <summary> /// Return the generic name with LayerDepth condition /// </summary> /// <param name="_layerDepth"></param> /// <returns></returns> string SelectTileViewName(LayerDepth _layerDepth) { switch (_layerDepth) { case LayerDepth.Tile: return("TileButton_"); case LayerDepth.Object: return("ObjectButton_"); default: return("UnkonwLayer"); } }
/// <summary> /// Set the container of tile button with type condition /// </summary> /// <param name="_layerDepth"></param> /// <returns></returns> Transform SelectTileViewParent(LayerDepth _layerDepth) { switch (_layerDepth) { case LayerDepth.Tile: return(tileButtonScrollViewContent.transform); case LayerDepth.Object: return(objectScrollViewContent.transform); default: return(null); } }
private void LayerButton_Click(object sender, EventArgs e) { if (_activeWorld != null) { Dictionary <ButtonState, Rectangle> sourceRectangles = (sender as ButtonWrapper).SourceRectangles; int paddingLeft = 167; int maxPaddingLeft = 668; foreach (ButtonState buttonState in Enum.GetValues(typeof(ButtonState))) { Rectangle rectangle = sourceRectangles[buttonState]; rectangle.Y = (rectangle.Y + paddingLeft) % maxPaddingLeft; sourceRectangles[buttonState] = rectangle; } _activeLayerDepth = (LayerDepth)((int)++_activeLayerDepth % Enum.GetValues(typeof(LayerDepth)).Length); _activeWorld.ActiveLayerDepth = _activeLayerDepth; } }
/// <summary> /// Gets the value of the corresponding layer depth. /// </summary> /// <param name="Depth">The depth for which to retrieve a value.</param> /// <returns>The value of the specified depth.</returns> public static float GetLayerDepth(LayerDepth Depth) { switch (Depth) { case LayerDepth.Default: return(0.0f); case LayerDepth.ImageLayer: return(0.8f); case LayerDepth.ButtonLayer: return(0.9f); case LayerDepth.DialogLayer: return(0.10f); case LayerDepth.TextLayer: return(0.11f); default: return(0.0f); } }
public static float ToFloat(this LayerDepth layerDepth) { return((int)layerDepth * 0.1F); }
public void SetTileSelectedName(string _selectedTileName, LayerDepth _layerDepth) { m_selectedTileID = _selectedTileName; m_currentLayerDepth = _layerDepth; }
/// <summary> /// Gets the value of the corresponding layer depth. /// </summary> /// <param name="Depth">The depth for which to retrieve a value.</param> /// <returns>The value of the specified depth.</returns> public static float GetLayerDepth(LayerDepth Depth) { switch(Depth) { case LayerDepth.Default: return 0.0f; case LayerDepth.ImageLayer: return 0.8f; case LayerDepth.ButtonLayer: return 0.9f; case LayerDepth.DialogLayer: return 0.10f; case LayerDepth.TextLayer: return 0.11f; default: return 0.0f; } }
public int CompareTo(object obj) { return(LayerDepth.CompareTo(((Entity)obj).LayerDepth)); }