private void GenericUpdateVisualization(bool shouldBeEnabled) { if (shouldBeEnabled && LastVisualState != LastVisualState.Enabled) { LastVisualState = LastVisualState.Enabled; Animation.RepeatBehavior = RepeatBehavior.Forever; Animation.Begin(); } else if (shouldBeEnabled == false && LastVisualState != LastVisualState.Disabled) { LastVisualState = LastVisualState.Disabled; Animation.Stop(); } }
private void UpdateModelState() { // ArterialBloodPump if (Machine.ExtracorporealBloodCircuit.ArterialBloodPump.SpeedOfMotor > 0 && _visualStateBloodPump!=LastVisualState.Enabled) { _visualStateBloodPump = LastVisualState.Enabled; _animationBloodPumpEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationBloodPumpEnabled.Begin(); } else if (Machine.ExtracorporealBloodCircuit.ArterialBloodPump.SpeedOfMotor == 0 && _visualStateBloodPump != LastVisualState.Disabled) { _visualStateBloodPump = LastVisualState.Disabled; _animationBloodPumpEnabled.Stop(); } // HeparinPump if (Machine.ExtracorporealBloodCircuit.HeparinPump.Enabled && _visualStateHeparinPump != LastVisualState.Enabled) { _visualStateHeparinPump = LastVisualState.Enabled; _animationHeparinPumpEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationHeparinPumpEnabled.Begin(); } else if (Machine.ExtracorporealBloodCircuit.HeparinPump.Enabled==false && _visualStateHeparinPump != LastVisualState.Disabled) { _visualStateHeparinPump = LastVisualState.Disabled; _animationHeparinPumpEnabled.Stop(); } // WaterPreparation if (Machine.DialyzingFluidDeliverySystem.WaterPreparation.WaterHeaterEnabled() && _visualStateWaterPreparation != LastVisualState.Enabled) { _visualStateWaterPreparation = LastVisualState.Enabled; //_animationEnableWaterPreparation.RepeatBehavior = RepeatBehavior.Forever; _animationDisableWaterPreparation.Stop(); _animationEnableWaterPreparation.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.WaterPreparation.WaterHeaterEnabled()==false && _visualStateWaterPreparation != LastVisualState.Disabled) { _visualStateWaterPreparation = LastVisualState.Disabled; _animationEnableWaterPreparation.Stop(); _animationDisableWaterPreparation.Begin(); } // DialyzingFluidPreparation if (Machine.DialyzingFluidDeliverySystem.DialyzingFluidPreparation.PumpSpeed > 0 && _visualStateDialyzingFluidPreparation != LastVisualState.Enabled) { _visualStateDialyzingFluidPreparation = LastVisualState.Enabled; _animationDialyzingFluidPreparationEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationDialyzingFluidPreparationEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.DialyzingFluidPreparation.PumpSpeed == 0 && _visualStateDialyzingFluidPreparation != LastVisualState.Disabled) { _visualStateDialyzingFluidPreparation = LastVisualState.Disabled; _animationDialyzingFluidPreparationEnabled.Stop(); } // UltraFiltration if (Machine.DialyzingFluidDeliverySystem.DialyzingUltraFiltrationPump.PumpSpeed > 0 && _visualStateUltraFiltration != LastVisualState.Enabled) { _visualStateUltraFiltration = LastVisualState.Enabled; _animationUltraFiltrationEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationUltraFiltrationEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.DialyzingUltraFiltrationPump.PumpSpeed == 0 && _visualStateUltraFiltration != LastVisualState.Disabled) { _visualStateUltraFiltration = LastVisualState.Disabled; _animationUltraFiltrationEnabled.Stop(); } // PumpToBalanceChamber if (Machine.DialyzingFluidDeliverySystem.PumpToBalanceChamber.PumpSpeed > 0 && _visualStatePumpToBalanceChamber != LastVisualState.Enabled) { _visualStatePumpToBalanceChamber = LastVisualState.Enabled; _animationPumpToBalanceChamberEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationPumpToBalanceChamberEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.PumpToBalanceChamber.PumpSpeed == 0 && _visualStatePumpToBalanceChamber != LastVisualState.Disabled) { _visualStatePumpToBalanceChamber = LastVisualState.Disabled; _animationPumpToBalanceChamberEnabled.Stop(); } // VenousTubingValve if (Machine.ExtracorporealBloodCircuit.VenousTubingValve.ValveState == ValveState.Open && _visualStateVenousTubingValve != LastVisualState.Enabled) { _visualStateVenousTubingValve = LastVisualState.Enabled; _animationCloseVenousTubingValve.Stop(); _animationOpenVenousTubingValve.Begin(); } else if (Machine.ExtracorporealBloodCircuit.VenousTubingValve.ValveState == ValveState.Closed && _visualStateVenousTubingValve != LastVisualState.Disabled) { _visualStateVenousTubingValve = LastVisualState.Disabled; _animationOpenVenousTubingValve.Stop(); _animationCloseVenousTubingValve.Begin(); } // ArterialChamber if (Machine.ExtracorporealBloodCircuit.ArterialChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() && _visualStateArterialChamber != LastVisualState.Enabled) { _visualStateArterialChamber = LastVisualState.Enabled; _animationArterialChamberDripping.RepeatBehavior = RepeatBehavior.Forever; _animationArterialChamberNotDripping.Stop(); _animationArterialChamberDripping.Begin(); } else if (Machine.ExtracorporealBloodCircuit.ArterialChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste()==false && _visualStateArterialChamber != LastVisualState.Disabled) { _visualStateArterialChamber = LastVisualState.Disabled; _animationArterialChamberDripping.Stop(); _animationArterialChamberNotDripping.Begin(); } // VenousChamber if (Machine.ExtracorporealBloodCircuit.VenousChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() && _visualStateVenousChamber != LastVisualState.Enabled) { _visualStateVenousChamber = LastVisualState.Enabled; _animationVenousChamberDripping.RepeatBehavior = RepeatBehavior.Forever; _animationVenousChamberNotDripping.Stop(); _animationVenousChamberDripping.Begin(); } else if (Machine.ExtracorporealBloodCircuit.VenousChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() == false && _visualStateVenousChamber != LastVisualState.Disabled) { _visualStateVenousChamber = LastVisualState.Disabled; _animationVenousChamberDripping.Stop(); _animationVenousChamberNotDripping.Begin(); } foreach (var visualFlow in VisualFlows) { visualFlow.UpdateVisualization(); } UpdateSelectedModelElementInfoText(); UpdatePatientInfoText(); UpdateFaultVisualization(); }
private void UpdateModelState() { // ArterialBloodPump if (Machine.ExtracorporealBloodCircuit.ArterialBloodPump.SpeedOfMotor > 0 && _visualStateBloodPump != LastVisualState.Enabled) { _visualStateBloodPump = LastVisualState.Enabled; _animationBloodPumpEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationBloodPumpEnabled.Begin(); } else if (Machine.ExtracorporealBloodCircuit.ArterialBloodPump.SpeedOfMotor == 0 && _visualStateBloodPump != LastVisualState.Disabled) { _visualStateBloodPump = LastVisualState.Disabled; _animationBloodPumpEnabled.Stop(); } // HeparinPump if (Machine.ExtracorporealBloodCircuit.HeparinPump.Enabled && _visualStateHeparinPump != LastVisualState.Enabled) { _visualStateHeparinPump = LastVisualState.Enabled; _animationHeparinPumpEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationHeparinPumpEnabled.Begin(); } else if (Machine.ExtracorporealBloodCircuit.HeparinPump.Enabled == false && _visualStateHeparinPump != LastVisualState.Disabled) { _visualStateHeparinPump = LastVisualState.Disabled; _animationHeparinPumpEnabled.Stop(); } // WaterPreparation if (Machine.DialyzingFluidDeliverySystem.WaterPreparation.WaterHeaterEnabled() && _visualStateWaterPreparation != LastVisualState.Enabled) { _visualStateWaterPreparation = LastVisualState.Enabled; //_animationEnableWaterPreparation.RepeatBehavior = RepeatBehavior.Forever; _animationDisableWaterPreparation.Stop(); _animationEnableWaterPreparation.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.WaterPreparation.WaterHeaterEnabled() == false && _visualStateWaterPreparation != LastVisualState.Disabled) { _visualStateWaterPreparation = LastVisualState.Disabled; _animationEnableWaterPreparation.Stop(); _animationDisableWaterPreparation.Begin(); } // DialyzingFluidPreparation if (Machine.DialyzingFluidDeliverySystem.DialyzingFluidPreparation.PumpSpeed > 0 && _visualStateDialyzingFluidPreparation != LastVisualState.Enabled) { _visualStateDialyzingFluidPreparation = LastVisualState.Enabled; _animationDialyzingFluidPreparationEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationDialyzingFluidPreparationEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.DialyzingFluidPreparation.PumpSpeed == 0 && _visualStateDialyzingFluidPreparation != LastVisualState.Disabled) { _visualStateDialyzingFluidPreparation = LastVisualState.Disabled; _animationDialyzingFluidPreparationEnabled.Stop(); } // UltraFiltration if (Machine.DialyzingFluidDeliverySystem.DialyzingUltraFiltrationPump.PumpSpeed > 0 && _visualStateUltraFiltration != LastVisualState.Enabled) { _visualStateUltraFiltration = LastVisualState.Enabled; _animationUltraFiltrationEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationUltraFiltrationEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.DialyzingUltraFiltrationPump.PumpSpeed == 0 && _visualStateUltraFiltration != LastVisualState.Disabled) { _visualStateUltraFiltration = LastVisualState.Disabled; _animationUltraFiltrationEnabled.Stop(); } // PumpToBalanceChamber if (Machine.DialyzingFluidDeliverySystem.PumpToBalanceChamber.PumpSpeed > 0 && _visualStatePumpToBalanceChamber != LastVisualState.Enabled) { _visualStatePumpToBalanceChamber = LastVisualState.Enabled; _animationPumpToBalanceChamberEnabled.RepeatBehavior = RepeatBehavior.Forever; _animationPumpToBalanceChamberEnabled.Begin(); } else if (Machine.DialyzingFluidDeliverySystem.PumpToBalanceChamber.PumpSpeed == 0 && _visualStatePumpToBalanceChamber != LastVisualState.Disabled) { _visualStatePumpToBalanceChamber = LastVisualState.Disabled; _animationPumpToBalanceChamberEnabled.Stop(); } // VenousTubingValve if (Machine.ExtracorporealBloodCircuit.VenousTubingValve.ValveState == ValveState.Open && _visualStateVenousTubingValve != LastVisualState.Enabled) { _visualStateVenousTubingValve = LastVisualState.Enabled; _animationCloseVenousTubingValve.Stop(); _animationOpenVenousTubingValve.Begin(); } else if (Machine.ExtracorporealBloodCircuit.VenousTubingValve.ValveState == ValveState.Closed && _visualStateVenousTubingValve != LastVisualState.Disabled) { _visualStateVenousTubingValve = LastVisualState.Disabled; _animationOpenVenousTubingValve.Stop(); _animationCloseVenousTubingValve.Begin(); } // ArterialChamber if (Machine.ExtracorporealBloodCircuit.ArterialChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() && _visualStateArterialChamber != LastVisualState.Enabled) { _visualStateArterialChamber = LastVisualState.Enabled; _animationArterialChamberDripping.RepeatBehavior = RepeatBehavior.Forever; _animationArterialChamberNotDripping.Stop(); _animationArterialChamberDripping.Begin(); } else if (Machine.ExtracorporealBloodCircuit.ArterialChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() == false && _visualStateArterialChamber != LastVisualState.Disabled) { _visualStateArterialChamber = LastVisualState.Disabled; _animationArterialChamberDripping.Stop(); _animationArterialChamberNotDripping.Begin(); } // VenousChamber if (Machine.ExtracorporealBloodCircuit.VenousChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() && _visualStateVenousChamber != LastVisualState.Enabled) { _visualStateVenousChamber = LastVisualState.Enabled; _animationVenousChamberDripping.RepeatBehavior = RepeatBehavior.Forever; _animationVenousChamberNotDripping.Stop(); _animationVenousChamberDripping.Begin(); } else if (Machine.ExtracorporealBloodCircuit.VenousChamber.MainFlow.Outgoing.Forward.HasWaterOrBigWaste() == false && _visualStateVenousChamber != LastVisualState.Disabled) { _visualStateVenousChamber = LastVisualState.Disabled; _animationVenousChamberDripping.Stop(); _animationVenousChamberNotDripping.Begin(); } foreach (var visualFlow in VisualFlows) { visualFlow.UpdateVisualization(); } UpdateSelectedModelElementInfoText(); UpdatePatientInfoText(); UpdateFaultVisualization(); }