Example #1
0
 // Gets called multiple times during the game...
 public BotMain()
 {
     this.CardsHandler          = new CardsHandler(this);
     this.LastVisibleMapUpdater = new LastVisibleMapUpdater(this);
     this.StatelessFogRemover   = new StatelessFogRemover(this);
     //this.FogRemover = new StatefulFogRemover(this);
     this.HistoryTracker                = new HistoryTracker(this);
     this.MovesScheduler2               = new MovesScheduler(this);
     this.MovesCalculator               = new MovesCalculator(this);
     this.DeleteBadMovesTask            = new DeleteBadMovesTask(this);
     this.TerritoryValueCalculator      = new TerritoryValueCalculator(this);
     this.ExpansionMapUpdater           = new ExpansionMapUpdater(this);
     this.BreakTerritoryTask            = new BreakTerritoryTask(this);
     this.BonusValueCalculator          = new BonusValueCalculator(this);
     this.ExpansionTask                 = new ExpansionTask(this);
     this.BonusExpansionValueCalculator = new BonusExpansionValueCalculator(this);
     this.BonusPickValueCalculator      = new BonusPickValueCalculator(this);
     this.DefendTerritoryTask           = new DefendTerritoryTask(this);
     this.DefendTerritoriesTask         = new DefendTerritoriesTask(this);
     this.MapUpdater = new MapUpdater(this);
     this.PreventOpponentExpandBonusTask = new PreventOpponentExpandBonusTask(this);
     this.TakeTerritoriesTaskCalculator  = new TakeTerritoriesTaskCalculator(this);
     this.OpponentDeploymentGuesser      = new OpponentDeploymentGuesser(this);
     this.PicksEvaluator = new PicksEvaluator(this);
 }