Example #1
0
 public void CollectStitch(Player player)
 {
     LastStitch.Clear();
     LastStitch.AddRange(Stitch);
     Stitch.Clear();
     if (CurrentPlayer == player &&
         GamePlayer == player &&
         player.Game.Type == GameType.Null && player.Stitches.Any())
     {
         foreach (var p in Players)
         {
             p.Cards.Clear();
         }
     }
     if (player.Cards.Count == 0)
     {
         var game = GamePlayer.Game;
         GameValue         = game.GetGameValue(MatadorsJackStraight, GamePlayer.Stitches, Skat, CurrentBidValue, false);
         GamePlayer.Score += GameValue.Score;
         CurrentHistory.GamePlayerScore = GetScore(GamePlayer);
         CurrentHistory.GameValue       = GameValue.Score;
         SkatResult.History.Add(CurrentHistory);
         SkatResult.EndedUtc = DateTime.UtcNow;
     }
 }
Example #2
0
        public void StartNewRound()
        {
            GameCounter += 1;
            foreach (var p in Players)
            {
                p.Stitches.Clear();
                p.Cards.Clear();
                p.Game = new Game(GameType.Grand);
                switch (p.Position)
                {
                case PlayerPosition.Middlehand:
                    p.Position  = PlayerPosition.Forehand;
                    p.BidStatus = BidStatus.Accept;
                    break;

                case PlayerPosition.Rearhand:
                    p.Position  = PlayerPosition.Middlehand;
                    p.BidStatus = BidStatus.Bid;
                    break;

                case PlayerPosition.Forehand:
                    p.Position  = PlayerPosition.Rearhand;
                    p.BidStatus = BidStatus.Wait;
                    break;

                default:
                    break;
                }
            }
            MatadorsJackStraight = null;
            GameStarted          = false;
            GamePlayer           = null;
            GameValue            = null;
            SkatTaken            = false;
            CurrentPlayer        = null;
            Stitch.Clear();
            Skat.Clear();
            LastStitch.Clear();
            using (var rng = new RNGCryptoServiceProvider())
            {
                var deck = Card.GenerateDeck();
                foreach (var player in Players)
                {
                    player.Cards.AddRange(Card.Draw(rng, deck, 10));
                }
                Skat.AddRange(Card.Draw(rng, deck, 2));
            }
            BidSaid       = false;
            BidValueIndex = -1;
            BidExceeded   = false;
        }
Example #3
0
 public void CollectStitch(Player player)
 {
     LastStitch.Clear();
     LastStitch.AddRange(Stitch);
     Stitch.Clear();
     if (CurrentPlayer == player &&
         GamePlayer == player &&
         player.Game.Type == GameType.Null && player.Stitches.Any())
     {
         foreach (var p in Players)
         {
             p.Cards.Clear();
         }
     }
     if (player.Cards.Count == 0)
     {
         var game = GamePlayer.Game;
         GameValue         = game.GetGameValue(MatadorsJackStraight, GamePlayer.Stitches, Skat, CurrentBidValue, false);
         GamePlayer.Score += GameValue.Score;
     }
 }
Example #4
0
        public void StartNewRound()
        {
            GameCounter += 1;
            if (InactivePlayer == null)
            {
                foreach (var p in Players)
                {
                    p.Stitches.Clear();
                    p.Cards.Clear();
                    p.Game = new Game(GameType.Grand);
                    switch (p.Position)
                    {
                    case PlayerPosition.Middlehand:
                        p.Position  = PlayerPosition.Forehand;
                        p.BidStatus = BidStatus.Accept;
                        break;

                    case PlayerPosition.Rearhand:
                        p.Position  = PlayerPosition.Middlehand;
                        p.BidStatus = BidStatus.Bid;
                        break;

                    case PlayerPosition.Forehand:
                        p.Position  = PlayerPosition.Rearhand;
                        p.BidStatus = BidStatus.Wait;
                        break;

                    default:
                        break;
                    }
                }
            }
            else
            {
                var nextPlayers = new Player[3];
                var newPlayer   = InactivePlayer;
                newPlayer.Position  = PlayerPosition.Rearhand;
                newPlayer.BidStatus = BidStatus.Wait;
                newPlayer.Stitches.Clear();
                newPlayer.Cards.Clear();
                newPlayer.Game = new Game(GameType.Grand);
                nextPlayers[2] = newPlayer;
                foreach (var p in Players)
                {
                    p.Stitches.Clear();
                    p.Cards.Clear();
                    p.Game = new Game(GameType.Grand);
                    if (p.Position == PlayerPosition.Forehand)
                    {
                        InactivePlayer = p;
                        p.Position     = PlayerPosition.Inactive;
                        p.BidStatus    = BidStatus.Wait;
                    }
                    else if (p.Position == PlayerPosition.Middlehand)
                    {
                        p.Position     = PlayerPosition.Forehand;
                        p.BidStatus    = BidStatus.Accept;
                        nextPlayers[0] = p;
                    }
                    else if (p.Position == PlayerPosition.Rearhand)
                    {
                        p.Position     = PlayerPosition.Middlehand;
                        p.BidStatus    = BidStatus.Bid;
                        nextPlayers[1] = p;
                    }
                }
                Players.Clear();
                Players.AddRange(nextPlayers);
            }
            MatadorsJackStraight = null;
            GameStarted          = false;
            GamePlayer           = null;
            GameValue            = null;
            IsSpeedUp            = false;
            SkatTaken            = false;
            CurrentPlayer        = null;
            Stitch.Clear();
            Skat.Clear();
            LastStitch.Clear();
            CurrentHistory = new GameHistory();
            var deck = Card.GenerateDeck();

            foreach (var player in Players)
            {
                player.Cards.AddRange(Card.Draw(deck, 10));
                player.SortCards();
                CurrentHistory.PlayerCards.Add((player.Name, new List <Card>(player.Cards)));
            }
            Skat.AddRange(Card.Draw(deck, 2));
            CurrentHistory.Skat.AddRange(Skat);
            BidSaid       = false;
            BidValueIndex = -1;
        }