public static bool KeyJustReleased(Keys key) { if (LastKeyboard.IsKeyDown(key) && Keyboard.GetState().IsKeyUp(key)) { return(true); } else { return(false); } }
public static bool IsKeyPressed(Keys key) => LastKeyboard.IsKeyUp(key) && CurrentKeyboard.IsKeyDown(key);
bool Released(Keys key) { return(CurrentKeyboard.IsKeyUp(key) && LastKeyboard.IsKeyDown(key)); }